Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Failed to qualify for Ground Assault (Marine). |
2 |
21 |
Continued as Drifter (Wanderer). |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
28 |
Offered job by a patron. Now owe him a favor. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
29 |
Became a Agent (Intelligence). |
4 |
33 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
33 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
35 |
During a battle, defeat or victory depends on Tressie Hicks's actions. The ship suffers severe damage and Tressie Hicks is blamed for the disaster. Tressie Hicks is court - martialled and discharged. |
6 |
35 |
Became a Merchant (Merchant Marine). |
6 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
A sudden war destroys Tressie Hicks's trade routes and contacts, forcing Tressie Hicks to flee that region of space. |
7 |
41 |
Gain rebels as Enemy |
8 |
41 |
Switched to Drifter (Barbarian). |
8 |
45 |
Attacked by enemies that Tressie Hicks easily defeat. |
8 |
45 |
Gain Enemy if Tressie Hicks don't already have one. |
9 |
45 |
Continued as Drifter (Barbarian). |
9 |
49 |
Forced to muster out. |
10 |
49 |
Entered Merchant Academy with the Business curriculum. |
10 |
53 |
Graduated. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Switched to Merchant (Broker). |
11 |
53 |
Promoted to Merchant (Broker) rank 1. |
11 |
55 |
A new romantic starts. Gain an Ally. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Continued as Merchant (Broker). |
12 |
60 |
Bankrupted by a rival. Gain the other trader as a Rival. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
62 |
Tressie Hicks is sent to a new community or parish to preach The Word among the poor. |
13 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Continued as Believer (Missionary/Humanitarian). |
14 |
68 |
Tressie Hicks refused an offer of inducements to betray Tressie Hicks's faith. Gain 2 enemies. |
14 |
68 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
Continued as Believer (Missionary/Humanitarian). |
15 |
69 |
Tressie Hicks come into conflict with a splinter group Tressie Hicks's own religion which maintains Tressie Hicks's version is the wrong one. Gain 2 Rivals. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
69 |
Retired. |
16 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
Good fortune. |
18 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
81 |
Contact with Government. |
19 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |