Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
21 |
On the front lines of a planetary assault and occupation. |
1 |
22 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Marine (Ground Assault). |
2 |
23 |
Nearly killed. Owe 5,000 for medical bills. |
3 |
23 |
Failed to qualify for Merchant Academy. |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Army (Cavalry) with the new title Private. |
3 |
26 |
Advanced training in a specialist field |
3 |
27 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
4 |
27 |
Continued as Army (Cavalry). |
4 |
29 |
Given a special assignment or duty in Ushur Gainda's unit. |
5 |
31 |
Voluntarily left Cavalry |
5 |
31 |
Became a Entertainer (Journalist). |
5 |
33 |
Join homeworld’s celebrity circles |
5 |
33 |
Gain a contact |
5 |
35 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
6 |
35 |
Voluntarily left Journalist |
6 |
35 |
Failed to qualify for Intelligence (Agent). |
6 |
35 |
Became a Drifter (Barbarian). |
6 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
43 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
43 |
Voluntarily left Barbarian |
8 |
43 |
Became a Scout (Surveyor). |
8 |
46 |
Spend several years jumping from world to world in Ushur Gainda's scout ship. |
8 |
47 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
9 |
47 |
Continued as Scout (Surveyor). |
9 |
48 |
Psychologically damaged by Ushur Gainda's time in the scouts. |
10 |
48 |
Failed to qualify for Broker (Merchant). |
10 |
48 |
Switched to Drifter (Wanderer). |
10 |
50 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
52 |
Good fortune. |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
A new romantic starts. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
Moved to a new world. |
17 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
78 |
Moved to a new world. |
18 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |