Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Befriended by a senior agent. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Waa-ba A-ka's work ends up coming home with Waa-ba A-ka, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
28 |
Became a Scout (Surveyor). |
4 |
29 |
When dealing with an alien race, Waa-ba A-ka botch an opportunity to gather extra intelligence about them. |
4 |
29 |
Waa-ba A-ka have no idea what happened to Waa-ba A-ka – they found Waa-ba A-ka's ship drifting on the fringes of friendly space. |
5 |
32 |
Continued as Scout (Surveyor). |
5 |
36 |
Waa-ba A-ka's scout ship is one of the first on the scene to rescue the survivors of a disaster but Waa-ba A-ka fail to help. Gain an Enemy. |
5 |
36 |
Waa-ba A-ka's ship is damaged, and Waa-ba A-ka have to hitch-hike Waa-ba A-ka's way back across the stars to the nearest scout base. |
5 |
36 |
Gain 3 Contacts. Gain 3 Enemies. |
5 |
36 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
36 |
Continued as Scout (Surveyor). |
6 |
38 |
Waa-ba A-ka's scout ship is one of the first on the scene to rescue the survivors of a disaster but Waa-ba A-ka fail to help. Gain an Enemy. |
6 |
38 |
Waa-ba A-ka have no idea what happened to Waa-ba A-ka – they found Waa-ba A-ka's ship drifting on the fringes of friendly space. |
6 |
40 |
Promoted to Scout (Surveyor) rank 2. |
7 |
40 |
Continued as Scout (Surveyor). |
7 |
41 |
Serve as the courier for an important message from the Imperium. |
7 |
44 |
Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout. |
8 |
44 |
Continued as Scout (Surveyor). |
8 |
48 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
9 |
48 |
Failed to qualify for Merchant Academy. |
9 |
48 |
Submitted to the draft. |
9 |
48 |
Became a Navy (Line/Crew) with the new title Crewman. |
9 |
51 |
Special assignment or duty on board ship. |
10 |
52 |
Continued as Navy (Line/Crew). |
10 |
55 |
A new romantic starts. Gain an Ally. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Navy (Line/Crew). |
11 |
58 |
Vessel participates in a diplomatic mission. |
11 |
58 |
Gain a contact. |
11 |
60 |
Forced to muster out. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
Retired. |
12 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
74 |
A new romantic starts. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |