Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Drafted into Law Enforcement |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Voluntarily left Scavenger |
5 |
32 |
Became a Entertainer (Performer). |
5 |
36 |
Works is especially well received and popular, making Wanda Carr a minor celebrity |
5 |
36 |
Promoted to Entertainer (Performer) rank 1. |
6 |
36 |
Continued as Entertainer (Performer). |
6 |
40 |
Contact with Government. |
6 |
40 |
Promoted to Entertainer (Performer) rank 2. |
7 |
40 |
Continued as Entertainer (Performer). |
7 |
43 |
An investigation, tour, project or expedition goes wrong, stranding Wanda Carr far from home. |
8 |
43 |
Failed to qualify for Broker (Merchant). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Marine (Star Marine) with the new title Marine. |
8 |
45 |
A mission goes wrong and Wanda Carr is stranded behind enemy lines. Ejected from the service. |
9 |
45 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
47 |
Wanda Carr secretly provide religious rites for a dying leader or noble, although they do not share Wanda Carr's faith. Gain an Ally in the family and a Rival who disagrees with Wanda Carr's choice. |
10 |
49 |
Voluntarily left Mainstream Believer |
10 |
49 |
Returned to Drifter (Barbarian). |
10 |
50 |
Wanda Carr do not know what happened to Wanda Carr. There is a gap in Wanda Carr's memory. |
11 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
11 |
54 |
Opponents of Wanda Carr's belief system ambush Wanda Carr. |
11 |
54 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
54 |
Retired. |
12 |
57 |
Good fortune. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
71 |
Moved to a new world. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |