Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Watab Ebbab's ship is damaged, and Watab Ebbab have to hitch-hike Watab Ebbab's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 5 Contacts. Gain 2 Enemies. |
2 |
21 |
Failed to qualify for Line/Crew (Navy). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
22 |
Watab Ebbab run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Became a Citizen (Colonist). |
3 |
24 |
Watab Ebbab learn something Watab Ebbab should not have – a corporate secret, a political scandal – which Watab Ebbab can profit from illegally. |
3 |
26 |
Promoted to Citizen (Colonist) rank 1. |
4 |
26 |
Continued as Citizen (Colonist). |
4 |
27 |
Watab Ebbab is rewarded for Watab Ebbab's diligence or cunning. |
4 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
30 |
Continued as Citizen (Colonist). |
5 |
32 |
Advanced training in a specialist field. |
6 |
34 |
Continued as Citizen (Colonist). |
6 |
37 |
Spent time maintaining and using heavy vehicles. |
6 |
38 |
Forced to muster out. |
7 |
38 |
Became a Entertainer (Performer). |
7 |
40 |
Gain a patron in the arts. Gain an Ally |
7 |
42 |
Promoted to Entertainer (Performer) rank 1. |
8 |
42 |
Continued as Entertainer (Performer). |
8 |
45 |
Expose or are involved in a scandal of some sort. |
9 |
46 |
Continued as Entertainer (Performer). |
9 |
48 |
Good fortune |
9 |
50 |
Forced to muster out. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
52 |
Watab Ebbab retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Continued as Believer (Mainstream Believer). |
11 |
58 |
Watab Ebbab accepted an offer of inducements to betray Watab Ebbab's faith. Gain 920,000 in cash. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Switched to Citizen (Corporate). |
12 |
61 |
Watab Ebbab's business expands, Watab Ebbab's corporation grows, or the colony thrives. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Continued as Citizen (Corporate). |
13 |
63 |
A revolution, attack or other unusual event throws Watab Ebbab's life into chaos, forcing Watab Ebbab to leave the planet. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
63 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
64 |
Watab Ebbab refuse to secretly provide religious rites for a dying leader or noble, because they do not share Watab Ebbab's faith. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
67 |
Continued as Believer (Missionary/Humanitarian). |
15 |
71 |
Watab Ebbab aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
71 |
Returned to Citizen (Corporate). |
16 |
75 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
75 |
Retired. |
17 |
79 |
Moved to a new world. |
18 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |