Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside William Cropper's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
William Cropper's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
23 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
25 |
William Cropper is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
25 |
Became a Scholar (Scientist). |
4 |
26 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
28 |
Opponents of William Cropper's belief system ambush William Cropper. |
5 |
28 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
28 |
Became a Drifter (Barbarian). |
6 |
31 |
Suffer from a life-threatening illness. |
7 |
31 |
Returned to Believer (Missionary/Humanitarian). |
7 |
33 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
35 |
Continued as Believer (Missionary/Humanitarian). |
8 |
37 |
William Cropper refused an offer of inducements to betray William Cropper's faith. Gain 2 enemies. |
8 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
9 |
39 |
Continued as Believer (Missionary/Humanitarian). |
9 |
41 |
William Cropper secretly provide religious rites for a dying leader or noble, although they do not share William Cropper's faith. Gain an Ally in the family and a Rival who disagrees with William Cropper's choice. |
10 |
43 |
Continued as Believer (Missionary/Humanitarian). |
10 |
46 |
William Cropper aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
46 |
Switched to Drifter (Scavenger). |
11 |
47 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
12 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
47 |
Retired at age 47. |
12 |
47 |
Retired. |
12 |
49 |
Moved to a new world. |
13 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
53 |
A new romantic starts. Gain an Ally. |
14 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
59 |
Gained a contact. |
15 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
60 |
A new romantic starts. Gain an Ally. |
16 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
65 |
A new romantic starts. Gain an Ally. |
17 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
68 |
Gained a contact. |
18 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |