Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
23 |
Moved to a new world. |
2 |
24 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
24 |
Voluntarily left Surveyor |
3 |
24 |
Failed to qualify for Pirate (Rogue). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
28 |
William McPherson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
31 |
Gained a contact. |
4 |
32 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
5 |
32 |
Voluntarily left Holy Warrior |
5 |
32 |
Returned to Drifter (Scavenger). |
5 |
33 |
William McPherson do not know what happened to William McPherson. There is a gap in William McPherson's memory. |
6 |
33 |
Failed to qualify for Broker (Merchant). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Switched to Scout (Explorer) with the new title Scout and previous rank. |
6 |
34 |
When dealing with an alien race, William McPherson botch an opportunity to gather extra intelligence about them. |
6 |
34 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
37 |
Promoted to Scout (Explorer) rank 2. |
7 |
37 |
Continued as Scout (Explorer). |
7 |
39 |
Psychologically damaged by William McPherson's time in the scouts. |
8 |
39 |
Switched to Drifter (Wanderer). |
8 |
42 |
Drafted into Merchant Marine |
8 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
43 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Continued as Merchant (Merchant Marine). |
10 |
50 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
51 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
51 |
Continued as Merchant (Merchant Marine). |
11 |
53 |
A good deal ensures William McPherson is living the high life for a few years. |
11 |
55 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
55 |
Continued as Merchant (Merchant Marine). |
12 |
59 |
William McPherson's business or ship thrives. |
12 |
59 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
Continued as Merchant (Merchant Marine). |
13 |
62 |
Befriend a useful ally in one sphere. Gain an Ally. |
13 |
63 |
Forced to muster out. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
63 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
64 |
Spend time with an alien race. Gain a contact. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
67 |
Continued as Believer (Missionary/Humanitarian). |
15 |
69 |
William McPherson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
71 |
Continued as Believer (Missionary/Humanitarian). |
16 |
74 |
William McPherson secretly provide religious rites for a dying leader or noble, although they do not share William McPherson's faith. Gain an Ally in the family and a Rival who disagrees with William McPherson's choice. |
17 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
75 |
Continued as Believer (Missionary/Humanitarian). |
17 |
79 |
William McPherson is caught in the periphery of a scandal. |
17 |
79 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
18 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |