Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Winnifred Pearson is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
22 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
3 |
22 |
Became a Noble (Administrator) with the new title Assistant. |
3 |
26 |
Become deeply involved in politics on Winnifred Pearson's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
3 |
26 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
4 |
26 |
Continued as Noble (Administrator). |
4 |
28 |
Become deeply involved in politics on Winnifred Pearson's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
5 |
30 |
Continued as Noble (Administrator). |
5 |
31 |
Inherit a gift from a rich relative. |
5 |
34 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
6 |
34 |
Attempted to change assignments. |
6 |
34 |
Switched to Noble (Diplomat) with the new title 2nd Secretary and previous rank. |
6 |
38 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
6 |
38 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
7 |
38 |
Attempted to change assignments. |
7 |
38 |
Returned to Noble (Administrator). |
7 |
41 |
Become deeply involved in politics on Winnifred Pearson's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
42 |
Promoted to Noble (Administrator) rank 3 with the new title Manager. |
8 |
42 |
Voluntarily left Administrator |
8 |
42 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
44 |
Winnifred Pearson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
44 |
Became a Drifter (Scavenger). |
9 |
48 |
Suffer from a life-threatening illness. |
10 |
48 |
Entered Merchant Academy with the Business curriculum. |
10 |
49 |
Expand the field of Admin, but gain a Rival in Winnifred Pearson's former tutor. |
10 |
52 |
Dropped out of the merchant academy. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Drifter (Scavenger). |
11 |
54 |
Find an Alien Artifact. |
11 |
56 |
Promoted to Drifter (Scavenger) rank 1. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Continued as Drifter (Scavenger). |
12 |
58 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
58 |
Returned to Believer (Holy Warrior). |
13 |
61 |
Winnifred Pearson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
61 |
Retired. |
14 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
Good fortune. |
16 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
Find Ancient Technology. |
17 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
74 |
Moved to a new world. |
18 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
80 |
Gained a contact. |
19 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |