Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Psychologically damaged by Zella Parker's time in the scouts. |
2 |
19 |
Entered Merchant Academy with the Business curriculum. |
2 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Dropped out of the merchant academy. |
3 |
22 |
Attempted to change assignments. |
3 |
22 |
Switched to Scout (Surveyor) with previous rank. |
3 |
25 |
Zella Parker have no idea what happened to Zella Parker – they found Zella Parker's ship drifting on the fringes of friendly space. |
4 |
26 |
Continued as Scout (Surveyor). |
4 |
29 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
29 |
Became a Citizen (Worker). |
5 |
33 |
Zella Parker befriend a superior in the corporation or the colony. |
5 |
33 |
Promoted to Citizen (Worker) rank 1. |
6 |
33 |
Continued as Citizen (Worker). |
6 |
34 |
Good fortune |
7 |
37 |
Continued as Citizen (Worker). |
7 |
40 |
Political upheaval strikes Zella Parker's homeworld, and Zella Parker is caught up in the revolution. |
7 |
41 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
8 |
41 |
Continued as Citizen (Worker). |
8 |
42 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
45 |
Promoted to Citizen (Worker) rank 3. |
9 |
45 |
Voluntarily left Worker |
9 |
45 |
Became a Drifter (Wanderer). |
9 |
47 |
Scarred. Owe 2,500 for medical bills. |
10 |
47 |
Failed to qualify for Field Researcher (Scholar). |
10 |
47 |
Submitted to the draft. |
10 |
47 |
Became a Navy (Line/Crew) with the new title Crewman. |
10 |
48 |
Zella Parker foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
10 |
51 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
10 |
51 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Attempted to change assignments. |
11 |
51 |
Failed to qualify for Engineer/Gunner (Navy). |
11 |
51 |
Continued as Navy (Line/Crew). |
11 |
53 |
Zella Parker foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
11 |
55 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Voluntarily left Line/Crew |
12 |
55 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
59 |
Zella Parker is chosen to represent Zella Parker's faith in a vid show or other highly public forum. |
12 |
59 |
Forced to continue current assignment. |
12 |
59 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
Continued as Believer (Holy Warrior). |
13 |
61 |
Zella Parker retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
63 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
63 |
Continued as Believer (Holy Warrior). |
14 |
64 |
A notable academic consults with Zella Parker about a publication or documentary he is working on. Gain a Contact in academia. |
14 |
67 |
Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
67 |
Voluntarily left Holy Warrior |
15 |
67 |
Retired. |
15 |
68 |
Good fortune. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
Birth or Death involving a family member or close friend. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
A new romantic starts. Gain an Ally. |
18 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |