Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Became a Scout (Explorer). |
2 |
21 |
Psychologically damaged by Zesuar's time in the scouts. |
3 |
21 |
Failed to qualify for Performer (Entertainer). |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Became a Army (Army Support) with the new title Private. |
3 |
22 |
Advanced training in a specialist field |
3 |
25 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
4 |
25 |
Continued as Army (Army Support). |
4 |
29 |
Zesuar is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
29 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
33 |
Zesuar have been following false teachings! |
6 |
33 |
Became a Citizen (Worker). |
6 |
36 |
Zesuar rise to a position of power in Zesuar's colony or corporation. |
6 |
37 |
Promoted to Citizen (Worker) rank 1. |
7 |
37 |
Continued as Citizen (Worker). |
7 |
38 |
Political upheaval strikes Zesuar's homeworld, and Zesuar is caught up in the revolution. |
7 |
41 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
8 |
41 |
Continued as Citizen (Worker). |
8 |
44 |
Zesuar learn something Zesuar should not have – a corporate secret, a political scandal – which Zesuar can profit from illegally. |
8 |
44 |
Gain a criminal contact. |
8 |
45 |
Promoted to Citizen (Worker) rank 3. |
9 |
45 |
Continued as Citizen (Worker). |
9 |
47 |
Zesuar befriend a superior in the corporation or the colony. |
9 |
49 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Citizen (Worker). |
10 |
50 |
Hard times caused by a lack of interstellar trade costs Zesuar Zesuar's job. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
50 |
Retired. |
11 |
53 |
A new romantic starts. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
A new romantic starts. Gain an Ally. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
77 |
A new romantic starts. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |