Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Injured. |
1 |
20 |
Gain Enemy if Adelle Collins don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Became a Entertainer (Performer). |
4 |
29 |
Invited to take part in a controversial event or exhibition that injures Adelle Collins's social standing. |
4 |
32 |
Promoted to Entertainer (Performer) rank 1. |
5 |
32 |
Continued as Entertainer (Performer). |
5 |
35 |
Gain a patron in the arts. Gain an Ally |
5 |
36 |
Promoted to Entertainer (Performer) rank 2. |
6 |
36 |
Continued as Entertainer (Performer). |
6 |
38 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
7 |
40 |
Continued as Entertainer (Performer). |
7 |
42 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
8 |
42 |
Became a Scout (Explorer). |
8 |
46 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
46 |
Returned to Drifter (Wanderer). |
9 |
47 |
Moved to a new world. |
9 |
50 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
50 |
Continued as Drifter (Wanderer). |
10 |
51 |
Suffer from a life-threatening illness. |
11 |
51 |
Became a Citizen (Colonist). |
11 |
53 |
Adelle Collins learn something Adelle Collins should not have – a corporate secret, a political scandal – which Adelle Collins can profit from illegally. |
11 |
53 |
Gain a criminal contact. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Continued as Citizen (Colonist). |
12 |
57 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
57 |
Retired. |
13 |
61 |
Good fortune. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
62 |
Moved to a new world. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
71 |
A new romantic starts. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
75 |
A new romantic starts. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
79 |
Moved to a new world. |
19 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |