Retired Lay Person Albertine Ahern  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 82 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 7 (0) 2 (-2)111172
Immature, Blissful, Unreasonable
 
Skills
Animals 0
Art (Presentation) 0
Astrogation 1
Athletics 0
Deception 1
Drive 0
Electronics (Computers) 1
Gun Combat (Archaic) 1
Heavy Weapons 0
Language (Gvegh (Vargr)) 1
Medic 1
Melee 0
Profession (Freeloader) 0
Recon 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Infantry Private01
Drifter Wanderer 12
Scout Courier 02
Entertainer Performer 02
Believer Holy Warrior Hopeful01
Drifter Scavenger 01
Believer Mainstream Believer Lay Person03
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Joanna Pettitt Enemy 0 3 1 1 Dynchia (F/44)
Emerson Fabble Enemy 0 5 2 0 Urunishani (M/27)
Watson Elliott Contact 1 2 2 0 Iltharan (M/54)
Mayme French Contact 1 2 2 3 Sydite (F/55)
Mayme French loses some of their power base.
Theo Ruiz Contact 1 1 1 1 Dynchia (F/72)
Henrietta Burress Rival 1 2 0 4 Dynchia (F/66)
Pinkie Thomas Rival 2 2 0 2 Dynchia (F/49)
Rosalind Howard Enemy 2 2 1 5 Cassilldan (F/58)
Relationship becomes more intense. Rival becomes an enemy.
Dennis Bowditch Ally 2 0 1 0 Yilean (M/38)
Magnolia Carr Rival 2 1 0 6 Dynchia (F/22)
Magnolia Carr’s relationships have begun to affect the character.
Letha Peterson Ally 2 0 2 1 Luriani (F/65)
Pink Strachan Contact 2 2 5 0 Dynchia (M/38)
Joel White Ally 5 0 3 2 Dynchia (M/56)
Laverne Monaghan Ally 3 0 0 2 Dynchia (M/52)
Laverne Monaghan gained influence with the character’s assistance.
Adline Dixon Contact 0 0 3 2 Dynchia (F/91)
 
Term Age History
1 18 Became a Army (Infantry) with the new title Private.
1 22 Unit is slaughtered in a disastrous battle, for which Albertine Ahern blame Albertine Ahern's commander. Gain commander as Enemy.
2 22 Became a Drifter (Wanderer).
2 25 Survived a risky adventure but gained nothing.
2 26 Promoted to Drifter (Wanderer) rank 1.
3 26 Continued as Drifter (Wanderer).
3 30 Albertine Ahern run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 30 Became a Scout (Courier).
4 33 Albertine Ahern's scout ship is one of the first on the scene to rescue the survivors of a disaster but Albertine Ahern fail to help. Gain an Enemy.
4 33 Albertine Ahern have no idea what happened to Albertine Ahern – they found Albertine Ahern's ship drifting on the fringes of friendly space.
5 34 Continued as Scout (Courier).
5 36 Psychologically damaged by Albertine Ahern's time in the scouts.
6 36 Became a Entertainer (Performer).
6 37 Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
7 40 Continued as Entertainer (Performer).
7 42 Nearly killed. Fully recovered. Owe 7,500 for medical bills.
8 42 Became a Believer (Holy Warrior) with the new title Hopeful.
8 43 Albertine Ahern come into conflict with a splinter group Albertine Ahern's own religion which maintains Albertine Ahern's version is the wrong one. Gain 2 Rivals.
9 43 Switched to Drifter (Scavenger).
9 45 Betrayed by a friend. One of Albertine Ahern's Contacts or Allies betrays Albertine Ahern, ending Albertine Ahern's career. That Contact or Ally becomes a Rival or Enemy.
10 45 Switched to Believer (Mainstream Believer) with the new title Lay Person.
10 46 Moved to a new world.
11 49 Aging Crisis. Owe 10,000 for medical bills.
11 49 Retired at age 49.
11 49 Continued as Believer (Mainstream Believer).
11 51 Albertine Ahern secretly provide religious rites for a dying leader or noble, although they do not share Albertine Ahern's faith. Gain an Ally in the family and a Rival who disagrees with Albertine Ahern's choice.
12 53 Aging Crisis. Owe 60,000 for medical bills.
12 53 Continued as Believer (Mainstream Believer).
12 57 Moved to a new world.
12 57 Forced to muster out.
13 57 Aging Crisis. Owe 20,000 for medical bills.
13 57 Retired.
13 59 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 61 Aging Crisis. Owe 20,000 for medical bills.
14 65 Gained a contact.
15 65 Aging Crisis. Owe 30,000 for medical bills.
15 67 A new romantic starts. Gain an Ally.
16 69 Aging Crisis. Owe 50,000 for medical bills.
16 70 A new romantic starts. Gain an Ally.
17 73 Aging Crisis. Owe 10,000 for medical bills.
17 77 Good fortune.
18 77 Aging Crisis. Owe 10,000 for medical bills.
18 79 Find an Alien Artifact.
19 81 Aging Crisis. Owe 10,000 for medical bills.
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