Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Alice Washington's ship is damaged, and Alice Washington have to hitch-hike Alice Washington's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 2 Contacts. Gain 3 Enemies. |
2 |
20 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
21 |
A mission goes wrong and Alice Washington is stranded behind enemy lines. Ejected from the service. |
3 |
21 |
Failed to qualify for Colonist (Citizen). |
3 |
21 |
Became a Drifter (Barbarian). |
3 |
22 |
Find valuable salvage. |
4 |
25 |
Voluntarily left Barbarian |
4 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
26 |
Alice Washington come into conflict with a splinter group Alice Washington's own religion which maintains Alice Washington's version is the wrong one. Gain 2 Rivals. |
5 |
26 |
Switched to Drifter (Wanderer). |
5 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
27 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
6 |
29 |
Alice Washington aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
29 |
Switched to Drifter (Scavenger). |
7 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
33 |
Continued as Drifter (Scavenger). |
8 |
36 |
Attacked by enemies and injured. |
8 |
36 |
Lost eye or limb. Owe 2,500 for medical bills. |
8 |
36 |
Gain Enemy if Alice Washington don't already have one. |
8 |
37 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
37 |
Continued as Drifter (Scavenger). |
9 |
41 |
Birth or Death involving a family member or close friend. |
9 |
41 |
Promoted to Drifter (Scavenger) rank 3. |
10 |
41 |
Continued as Drifter (Scavenger). |
10 |
44 |
Alice Washington do not know what happened to Alice Washington. There is a gap in Alice Washington's memory. |
11 |
44 |
Returned to Believer (Missionary/Humanitarian). |
11 |
48 |
Alice Washington have been following false teachings! |
12 |
48 |
Returned to Drifter (Wanderer). |
12 |
50 |
Betrayed by a friend. One of Alice Washington's Contacts or Allies betrays Alice Washington, ending Alice Washington's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
50 |
Returned to Believer (Missionary/Humanitarian). |
13 |
54 |
Opponents of Alice Washington's belief system ambush Alice Washington. |
13 |
54 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
14 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
54 |
Retired at age 54. |
14 |
54 |
Retired. |
14 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
60 |
Moved to a new world. |
16 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
63 |
Gained a contact. |
17 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
70 |
Birth or Death involving a family member or close friend. |
18 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
72 |
Gained a contact. |
19 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
81 |
Gained a contact. |
21 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |