Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Administrator) with the new title Assistant. |
1 |
21 |
Become deeply involved in politics on Allie Gardiner's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
2 |
22 |
Continued as Noble (Administrator). |
2 |
24 |
Become deeply involved in politics on Allie Gardiner's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
2 |
26 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
3 |
26 |
Continued as Noble (Administrator). |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
30 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
4 |
30 |
Continued as Noble (Administrator). |
4 |
34 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
5 |
34 |
Failed to qualify for Enforcer (Rogue). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Scout (Surveyor). |
5 |
35 |
Allie Gardiner's scout ship is one of the first on the scene to rescue the survivors of a disaster but Allie Gardiner fail to help. Gain an Enemy. |
5 |
35 |
Allie Gardiner inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Courier (Scout). |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
42 |
Allie Gardiner's ship is damaged, and Allie Gardiner have to hitch-hike Allie Gardiner's way back across the stars to the nearest scout base. |
6 |
42 |
Gain 5 Contacts. Gain 3 Enemies. |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
43 |
Psychologically damaged by Allie Gardiner's time in the scouts. |
8 |
43 |
Became a Drifter (Scavenger). |
8 |
45 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
46 |
Allie Gardiner aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Retired. |
10 |
49 |
A new romantic starts. Gain an Ally. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
A new romantic starts. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Accused of a crime. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
71 |
Good fortune. |
17 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
75 |
Birth or Death involving a family member or close friend. |
18 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
81 |
Gained a contact. |
19 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |