Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
25 |
Left the colonies. |
2 |
25 |
Failed to qualify for Scientist (Scholar). |
2 |
25 |
Submitted to the draft. |
2 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
29 |
An investigation takes on a dangerous turn. |
2 |
29 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
2 |
29 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
29 |
Continued as Agent (Law Enforcement). |
3 |
31 |
A new romantic starts. Gain an Ally. |
4 |
33 |
Continued as Agent (Law Enforcement). |
4 |
37 |
A new romantic starts. Gain an Ally. |
4 |
37 |
Forced to muster out. |
5 |
37 |
Failed to qualify for Artist (Entertainer). |
5 |
37 |
Became a Drifter (Wanderer). |
5 |
38 |
Find valuable salvage. |
6 |
41 |
Continued as Drifter (Wanderer). |
6 |
45 |
Find Ancient Technology. |
7 |
45 |
Continued as Drifter (Wanderer). |
7 |
47 |
Attacked by enemies that Anne Credge easily defeat. |
7 |
47 |
Gain Enemy if Anne Credge don't already have one. |
8 |
49 |
Continued as Drifter (Wanderer). |
8 |
52 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
53 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
53 |
Continued as Drifter (Wanderer). |
9 |
56 |
A new romantic starts. Gain an Ally. |
9 |
57 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
57 |
Continued as Drifter (Wanderer). |
10 |
60 |
Moved to a new world. |
10 |
61 |
Promoted to Drifter (Wanderer) rank 3. |
11 |
61 |
Continued as Drifter (Wanderer). |
11 |
65 |
Find Ancient Technology. |
11 |
65 |
Forced to muster out. |
12 |
65 |
Failed to qualify for Courier (Scout). |
12 |
65 |
Continued as Drifter (Wanderer). |
12 |
69 |
Amnesia. |
12 |
69 |
Forced to muster out. |
13 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
69 |
Retired at age 69. |
13 |
69 |
Retired. |
13 |
72 |
Moved to a new world. |
14 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
77 |
A new romantic starts. Gain an Ally. |
15 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |