Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Anne McRae's work ends up coming home with Anne McRae, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
27 |
Opponents of Anne McRae's belief system ambush Anne McRae. |
3 |
27 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
4 |
27 |
Became a Noble (Dilettante) with the new title Wastrel. |
4 |
28 |
Anne McRae make an alliance with a powerful and charismatic noble, who becomes an Ally. |
5 |
31 |
Voluntarily left Dilettante |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
35 |
Anne McRae do not know what happened to Anne McRae. There is a gap in Anne McRae's memory. |
6 |
35 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
6 |
38 |
Anne McRae aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
38 |
Returned to Drifter (Scavenger). |
7 |
41 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
41 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
8 |
44 |
Anne McRae retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
45 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
45 |
Continued as Believer (Mainstream Believer). |
9 |
49 |
Anne McRae retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
49 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
10 |
49 |
Voluntarily left Mainstream Believer |
10 |
49 |
Returned to Drifter (Scavenger). |
10 |
53 |
Offered job by a patron. Now owe him a favor. |
10 |
53 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
53 |
Failed to qualify for Artist (Entertainer). |
11 |
53 |
Switched to Drifter (Barbarian). |
11 |
55 |
Attacked by enemies and injured. |
11 |
55 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
55 |
Gain Enemy if Anne McRae don't already have one. |
11 |
57 |
Promoted to Drifter (Barbarian) rank 1. |
12 |
57 |
Continued as Drifter (Barbarian). |
12 |
60 |
Betrayed by a friend. One of Anne McRae's Contacts or Allies betrays Anne McRae, ending Anne McRae's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Returned to Believer (Holy Warrior). |
13 |
64 |
Anne McRae have been following false teachings! |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Retired. |
14 |
66 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |