Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Moved to a new world. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Contact with Government. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Severely injured. Owe 25,000 for medical bills. |
5 |
31 |
Failed to qualify for Cavalry (Army). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
33 |
Advanced training in a specialist field. |
5 |
35 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Failed to qualify for Engineer/Gunner (Navy). |
6 |
35 |
Continued as Navy (Line/Crew). |
6 |
37 |
Annie Gordon join a gambling circle on board. |
6 |
39 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
7 |
39 |
Continued as Navy (Line/Crew). |
7 |
41 |
A new romantic starts. Gain an Ally. |
7 |
43 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
8 |
43 |
Attempted to change assignments. |
8 |
43 |
Failed to qualify for Flight (Navy). |
8 |
43 |
Continued as Navy (Line/Crew). |
8 |
45 |
During a battle, defeat or victory depends on Annie Gordon's actions. Annie Gordon actions lead to an honorabe discharge. |
9 |
45 |
Became a Agent (Intelligence). |
9 |
48 |
Rewarded for a successful mission. |
10 |
49 |
Continued as Agent (Intelligence). |
10 |
50 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
53 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
11 |
53 |
Continued as Agent (Intelligence). |
11 |
57 |
Advanced training in a specialist field. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Agent (Intelligence). |
12 |
61 |
Go undercover to investigate an enemy. |
12 |
61 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
12 |
61 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Continued as Agent (Intelligence). |
13 |
64 |
Given specialist training in vehicles. |
13 |
65 |
Promoted to Agent (Intelligence) rank 3. |
13 |
65 |
Forced to muster out. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
68 |
Annie Gordon faith enjoys an explosion of popularity largely thanks to Annie Gordon's efforts. |
14 |
68 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
69 |
Forced to continue current assignment. |
14 |
69 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Continued as Believer (Missionary/Humanitarian). |
15 |
73 |
Annie Gordon secretly provide religious rites for a dying leader or noble, although they do not share Annie Gordon's faith. Gain an Ally in the family and a Rival who disagrees with Annie Gordon's choice. |
15 |
73 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
Continued as Believer (Missionary/Humanitarian). |
16 |
76 |
Annie Gordon retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
17 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
Voluntarily left Missionary/Humanitarian |
17 |
77 |
Retired. |
17 |
81 |
Gained a contact. |
18 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |