Retired Project Leader Arie Nelson  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 82 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 11 (1) 1 (-2)111AB1
Charming, Gullible
 
Skills
Astrogation 0
Drive (Walker) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Flyer (Rotor) 1
Flyer (Wing) 1
Gun Combat 0
Jack-of-All-Trades 2
Leadership 1
Mechanic 1
Medic 0
Persuade 2
Pilot 0
Profession (Hostile Environment/Contaminent) 1
Stealth 2
Steward 0
Streetwise 2
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Surveyor Scout11
Scout Courier Scout11
Agent Intelligence 01
Drifter Wanderer 15
Citizen Worker 12
Merchant Merchant Marine 4th Officer23
Believer Missionary/Humanitarian Project Leader33
 
Name Type Affinity Enmity Power Influence Species
Martha Wallace Contact 2 1 1 1 Dynchia (M/23)
Stella Hopkins Enemy 0 3 2 2 Dynchia (F/24)
Annie Raby Enemy 0 4 0 1 Dynchia (F/10)
Oswald Jennings Ally 3 0 3 0 Dynchia (M/29)
 
Term Age History
1 18 Became a Scout (Surveyor).
1 22 Arie Nelson spend a great deal of time on the fringes of Charted Space.
1 22 Psychologically damaged by Arie Nelson's time in the scouts.
1 22 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
2 22 Attempted to change assignments.
2 22 Switched to Scout (Courier) with previous rank.
2 24 Arie Nelson's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
3 26 Voluntarily left Courier
3 26 Became a Agent (Intelligence).
3 30 Refused a deal with criminal or other figure under investigation. Gain an Enemy
4 30 Failed to qualify for Merchant Academy.
4 30 Became a Drifter (Wanderer).
4 34 Severely injured. Owe 25,000 for medical bills.
5 34 Failed to qualify for Free Trader (Merchant).
5 34 Continued as Drifter (Wanderer).
5 38 Attacked by enemies that Arie Nelson easily defeat.
5 38 Gain Enemy if Arie Nelson don't already have one.
6 38 Continued as Drifter (Wanderer).
6 40 Amnesia.
6 42 Promoted to Drifter (Wanderer) rank 1.
7 42 Continued as Drifter (Wanderer).
7 45 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
8 45 Became a Citizen (Worker).
8 49 Arie Nelson gain experience in a technical field as a computer operator or surveyor.
8 49 Promoted to Citizen (Worker) rank 1.
9 49 Continued as Citizen (Worker).
9 53 Scarred. Fully recovered. Owe 2,500 for medical bills.
10 53 Returned to Drifter (Wanderer).
10 57 Nearly killed. Fully recovered. Owe 7,500 for medical bills.
11 57 Became a Merchant (Merchant Marine) with the new title Crewman.
11 60 Given advanced training in a specialist field
11 61 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
12 61 Aging Crisis. Owe 40,000 for medical bills.
12 61 Retired at age 61.
12 61 Continued as Merchant (Merchant Marine).
12 65 Find Ancient Technology.
12 65 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
13 65 Continued as Merchant (Merchant Marine).
13 69 Arie Nelson's ship or starport is destroyed by criminals. Gain them as an Enemy.
14 69 Aging Crisis. Owe 20,000 for medical bills.
14 69 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
14 70 Arie Nelson faith enjoys an explosion of popularity largely thanks to Arie Nelson's efforts.
14 70 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
15 73 Aging Crisis. Owe 10,000 for medical bills.
15 73 Continued as Believer (Missionary/Humanitarian).
15 77 Arie Nelson is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
15 77 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
16 77 Aging Crisis. Owe 20,000 for medical bills.
16 77 Continued as Believer (Missionary/Humanitarian).
16 81 Gained a contact.
16 81 Forced to continue current assignment.
16 81 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
17 81 Aging Crisis. Owe 60,000 for medical bills.
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