Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Severely injured. Owe 5,000 for medical bills. |
2 |
19 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
22 |
Moved to a new world. |
2 |
23 |
Attempt at commissioned failed. |
2 |
23 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Failed to qualify for Marine Support (Marine). |
3 |
23 |
Continued as Marine (Star Marine). |
3 |
25 |
A mission goes wrong and Artie Maiden is stranded behind enemy lines. Ejected from the service. |
4 |
25 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
26 |
A prank goes horribly wrong. Gain an Enemy |
4 |
29 |
Graduated. |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Make an unexpected connection outside Artie Maiden's normal circles. Gain a Contact. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
Embroiled in legal trouble. |
8 |
41 |
Voluntarily left Merchant Marine |
8 |
41 |
Became a Agent (Intelligence). |
8 |
44 |
Go undercover to investigate an enemy. |
8 |
44 |
Nearly killed. Owe 40,000 for medical bills. |
8 |
45 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
9 |
45 |
Continued as Agent (Intelligence). |
9 |
47 |
Accepted a deal with criminal or other figure under investigation. |
9 |
49 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
10 |
49 |
Continued as Agent (Intelligence). |
10 |
50 |
Artie Maiden's work ends up coming home with Artie Maiden, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
53 |
Good fortune. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Good fortune. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
Moved to a new world. |
17 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
81 |
A new romantic starts. Gain an Ally. |
19 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |