Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
22 |
Left the spacer community. |
2 |
22 |
Became a Citizen (Worker). |
2 |
23 |
Aurelia Ronald's business expands, Aurelia Ronald's corporation grows, or the colony thrives. |
3 |
26 |
Voluntarily left Worker |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
28 |
Nearly killed. Owe 30,000 for medical bills. |
4 |
28 |
Failed to qualify for Thief (Rogue). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Army (Infantry) with the new title Private. |
4 |
29 |
Given a special assignment or duty in Aurelia Ronald's unit. |
4 |
32 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
5 |
32 |
Continued as Army (Infantry). |
5 |
35 |
Assigned to a peacekeeping role. |
6 |
36 |
Continued as Army (Infantry). |
6 |
40 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
7 |
40 |
Became a Scout (Surveyor). |
7 |
44 |
Aurelia Ronald's scout ship is one of the first on the scene to rescue the survivors of a disaster but Aurelia Ronald fail to help. Gain an Enemy. |
7 |
44 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
44 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
44 |
Continued as Scout (Surveyor). |
8 |
45 |
Psychologically damaged by Aurelia Ronald's time in the scouts. |
9 |
45 |
Became a Scholar (Scientist). |
9 |
49 |
A disaster leaves several injured, and others blame Aurelia Ronald, forcing Aurelia Ronald to leave Aurelia Ronald's career. Gain a Rival. |
9 |
49 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
10 |
49 |
Failed to qualify for Broker (Merchant). |
10 |
49 |
Switched to Drifter (Scavenger). |
10 |
51 |
Spend time with an alien race. Gain a contact. |
10 |
53 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
53 |
Continued as Drifter (Scavenger). |
11 |
56 |
Aurelia Ronald run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Retired. |
12 |
59 |
Birth or Death involving a family member or close friend. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Moved to a new world. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
Good fortune. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
Gained a contact. |
18 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |