Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Scarred. Owe 2,500 for medical bills. |
1 |
22 |
Gain Enemy if Avery Sims don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Lost eye or limb. Owe 5,000 for medical bills. |
3 |
25 |
Failed to qualify for Law Enforcement (Agent). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Make an unexpected connection outside Avery Sims's normal circles. Gain a Contact. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
33 |
Voluntarily left Merchant Marine |
5 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Avery Sims went above and beyond the call of duty. |
5 |
37 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
37 |
Continued as Agent (Law Enforcement). |
6 |
38 |
Accepted a deal with criminal or other figure under investigation. |
7 |
38 |
Failed to qualify for Performer (Entertainer). |
7 |
38 |
Returned to Drifter (Wanderer). |
7 |
41 |
Offered job by a patron. Now owe him a favor. |
7 |
42 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
42 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
8 |
46 |
Avery Sims is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Avery Sims as an Enemy. |
9 |
46 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
48 |
Accused of a crime |
10 |
50 |
Became a Prisoner (Inmate). |
10 |
54 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
54 |
Switched to Prisoner (Thug) with previous rank. |
11 |
58 |
Hire a new lawyer. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Continued as Prisoner (Thug). |
12 |
60 |
Nearly killed. Owe 45,000 for medical bills. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Switched to Prisoner (Fixer) with previous rank. |
13 |
63 |
Accused of assaulting a prison guard. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Returned to Prisoner (Thug). |
14 |
68 |
A guard takes a dislike to Avery Sims. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Returned to Prisoner (Fixer). |
15 |
73 |
Persecuted by a prison gang. |
16 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
Returned to Prisoner (Inmate). |
16 |
77 |
Assigned to difficult or backbreaking labour. |
16 |
78 |
Promoted to Prisoner (Inmate) rank 1. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
78 |
Continued as Prisoner (Inmate). |
17 |
80 |
Assigned to difficult or backbreaking labour. |
18 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |