Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Spend time with an alien race. Gain a contact. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Injured. |
2 |
24 |
Gain Enemy if Bennie Fisher don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Voluntarily left Wanderer |
3 |
26 |
Became a Entertainer (Artist). |
3 |
30 |
An investigation, tour, project or expedition goes wrong, stranding Bennie Fisher far from home. |
4 |
30 |
Became a Merchant (Broker). |
4 |
31 |
Given advanced training in a specialist field |
4 |
34 |
Promoted to Merchant (Broker) rank 1. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
A good deal ensures Bennie Fisher is living the high life for a few years. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
39 |
Risk Bennie Fisher's fortune on a possibility lucrative deal and win. |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Merchant (Broker) rank 2. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
45 |
Given advanced training in a specialist field |
7 |
46 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
47 |
A good deal ensures Bennie Fisher is living the high life for a few years. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Citizen (Corporate). |
9 |
54 |
Political upheaval strikes Bennie Fisher's homeworld, and Bennie Fisher is caught up in the revolution. |
9 |
54 |
Promoted to Citizen (Corporate) rank 1. |
10 |
54 |
Continued as Citizen (Corporate). |
10 |
56 |
Hard times caused by a lack of interstellar trade costs Bennie Fisher Bennie Fisher's job. |
11 |
56 |
Failed to qualify for Merchant Marine (Merchant). |
11 |
56 |
Submitted to the draft. |
11 |
56 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
11 |
60 |
Victim of a crime |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
63 |
Befriend a useful ally in one sphere. Gain an Ally. |
12 |
64 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
Continued as Merchant (Merchant Marine). |
13 |
67 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
13 |
68 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Continued as Merchant (Merchant Marine). |
14 |
72 |
Gained a contact. |
14 |
72 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Continued as Merchant (Merchant Marine). |
15 |
76 |
A good deal ensures Bennie Fisher is living the high life for a few years. |
15 |
76 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
16 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
76 |
Continued as Merchant (Merchant Marine). |
16 |
77 |
Make an unexpected connection outside Bennie Fisher's normal circles. Gain a Contact. |
16 |
80 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
17 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |