Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
19 |
Gained a contact. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Scholar (Physician) rank 1. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
28 |
Assigned to work on a secret project for a patron or organisation. |
3 |
30 |
Promoted to Scholar (Physician) rank 2. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
31 |
Gained a contact. |
4 |
34 |
Promoted to Scholar (Physician) rank 3. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
37 |
Caught cheating in some fashion, advancing Betsy McDermot's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
37 |
An expedition or voyage goes wrong, leaving Betsy McDermot stranded in the wilderness. |
5 |
37 |
Gain an Enemy |
5 |
38 |
Promoted to Scholar (Physician) rank 4. |
6 |
38 |
Voluntarily left Physician |
6 |
38 |
Became a Entertainer (Journalist). |
6 |
40 |
One of Betsy McDermot's pieces of art is stolen, and the investigation brings Betsy McDermot into the criminal underworld. |
6 |
42 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
7 |
42 |
Continued as Entertainer (Journalist). |
7 |
46 |
Betsy McDermot is forced out because of censorship or controversy. What truth did Betsy McDermot get too close to? |
8 |
46 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
50 |
Graduated. |
9 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
53 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
Given advanced training in a specialist field |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
60 |
A good deal ensures Betsy McDermot is living the high life for a few years. |
11 |
62 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Continued as Merchant (Merchant Marine). |
12 |
65 |
Make an unexpected connection outside Betsy McDermot's normal circles. Gain a Contact. |
12 |
66 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
13 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
Continued as Merchant (Merchant Marine). |
13 |
67 |
Make an unexpected connection outside Betsy McDermot's normal circles. Gain a Contact. |
13 |
70 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
14 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
Continued as Merchant (Merchant Marine). |
14 |
71 |
Embroiled in legal trouble. |
14 |
74 |
Promoted to Merchant (Merchant Marine) rank 7. |
15 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
74 |
Continued as Merchant (Merchant Marine). |
15 |
78 |
Given advanced training in a specialist field |
15 |
78 |
Promoted to Merchant (Merchant Marine) rank 8. |
15 |
78 |
Forced to muster out. |
16 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
78 |
Retired. |
16 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |