Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
22 |
Bettie Heard faith is shaken. |
2 |
22 |
Continued as Believer (Holy Warrior). |
2 |
24 |
Opponents of Bettie Heard's belief system ambush Bettie Heard. |
2 |
24 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Became a Citizen (Corporate). |
3 |
27 |
Advanced training in a specialist field. |
3 |
28 |
Promoted to Citizen (Corporate) rank 1. |
4 |
28 |
Continued as Citizen (Corporate). |
4 |
31 |
Political upheaval strikes Bettie Heard's homeworld, and Bettie Heard is caught up in the revolution. |
4 |
32 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
34 |
Moved to a new world. |
5 |
36 |
Promoted to Citizen (Corporate) rank 3. |
6 |
36 |
Voluntarily left Corporate |
6 |
36 |
Failed to qualify for Law Enforcement (Agent). |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
40 |
Severely injured. Owe 2,500 for medical bills. |
7 |
40 |
Failed to qualify for Free Trader (Merchant). |
7 |
40 |
Switched to Drifter (Scavenger). |
7 |
44 |
Drafted into Merchant Marine |
7 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
48 |
Given advanced training in a specialist field |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
Embroiled in legal trouble. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
56 |
Make an unexpected connection outside Bettie Heard's normal circles. Gain a Contact. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
60 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
61 |
A good deal ensures Bettie Heard is living the high life for a few years. |
12 |
64 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Continued as Merchant (Merchant Marine). |
13 |
65 |
Befriend a useful ally in one sphere. Gain an Ally. |
13 |
68 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Continued as Merchant (Merchant Marine). |
14 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
72 |
Forced to muster out. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
74 |
A notable academic consults with Bettie Heard about a publication or documentary he is working on. Gain a Contact in academia. |
16 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
76 |
Continued as Believer (Missionary/Humanitarian). |
16 |
77 |
Bettie Heard is chosen to represent Bettie Heard's faith in a vid show or other highly public forum. |
17 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |