Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
22 |
Nearly killed. Owe 6,250 for medical bills. |
2 |
22 |
Became a Army (Army Support) with the new title Private. |
2 |
24 |
Thrown into a brutal ground war |
2 |
24 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
3 |
26 |
Voluntarily left Army Support |
3 |
26 |
Failed to qualify for Colonist (Citizen). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
31 |
War breaks out, triggering a mandatory draft. |
4 |
31 |
Used social standing to avoid the draft. |
4 |
33 |
Graduated. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
36 |
Make an unexpected connection outside Bridget Suthmeer's normal circles. Gain a Contact. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
A sudden war destroys Bridget Suthmeer's trade routes and contacts, forcing Bridget Suthmeer to flee that region of space. |
6 |
41 |
Gain rebels as Enemy |
7 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
45 |
Bridget Suthmeer aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
45 |
Switched to Drifter (Barbarian). |
8 |
47 |
Drafted into Merchant Marine |
8 |
49 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
49 |
Returned to Merchant (Merchant Marine). |
9 |
53 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
57 |
Smuggle illegal items onto a planet. |
10 |
57 |
Forced to muster out. |
11 |
57 |
Returned to Believer (Holy Warrior). |
11 |
60 |
Bridget Suthmeer aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Retired. |
12 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
71 |
A new romantic starts. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |