Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Citizen (Colonist). |
2 |
27 |
Cherly Cadden rise to a position of power in Cherly Cadden's colony or corporation. |
2 |
28 |
Promoted to Citizen (Colonist) rank 1. |
3 |
28 |
Continued as Citizen (Colonist). |
3 |
29 |
Cherly Cadden is rewarded for Cherly Cadden's diligence or cunning. |
3 |
32 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
32 |
Continued as Citizen (Colonist). |
4 |
33 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
5 |
33 |
Became a Entertainer (Performer). |
5 |
35 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
39 |
Cherly Cadden aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
39 |
Failed to qualify for Pirate (Rogue). |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
41 |
Drafted into Star Marine |
8 |
43 |
Became a Marine (Star Marine) with the new title Marine. |
8 |
46 |
A mission goes wrong and Cherly Cadden is stranded behind enemy lines. Ejected from the service. |
9 |
46 |
Returned to Believer (Holy Warrior). |
9 |
48 |
Cherly Cadden come into conflict with a splinter group Cherly Cadden's own religion which maintains Cherly Cadden's version is the wrong one. Gain 2 Rivals. |
10 |
48 |
Returned to Drifter (Wanderer). |
10 |
52 |
Cherly Cadden run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
11 |
53 |
Cherly Cadden aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
53 |
Retired. |
12 |
56 |
A new romantic starts. Gain an Ally. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
58 |
Birth or Death involving a family member or close friend. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
63 |
Good fortune. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
80 |
Birth or Death involving a family member or close friend. |
19 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |