Retired Petty Officer, 3rd class Clarice Payne  

Species Age Sex Str Dex End Int Edu SocUPP
Vlazhdumecta 82 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 8 (0) 5 (-1)111885
Weary, Ecstatic, Sunlit hair streaks
 
Skills
Animals (Handling) 1
Art (Creative) 0
Astrogation 0
Athletics (Strength) 1
Broker 0
Deception 2
Diplomat 1
Electronics (Remote Ops) 1
Engineer (M-drive) 1
Engineer (Power) 1
Gun Combat 0
Gunner (Turret) 1
Jack-of-All-Trades 1
Language (Trokh (Aslan)) 1
Mechanic 1
Melee (Unarmed) 4
Pilot (Small Craft) 1
Profession (Sports/Track & Field) 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 02
Merchant Merchant Marine Senior Crewman12
Navy Engineer/Gunner Petty Officer, 3rd class24
Agent Corporate Agent Agent11
Prisoner Inmate 01
Prisoner Thug 03
Prisoner Fixer 03
 
Name Type Affinity Enmity Power Influence Species
Icy Nichols Enemy 1 3 1 3 Halka (F/21)
Icy Nichols gained influence with the character’s assistance.
Icy Nichols gained power at the expense of a third party who now blames the character.
Agnes Fitzsimons Enemy 0 1 3 1 Darmine (F/42)
Hardy Steeves Enemy 1 3 0 2 Vlazhdumecta (M/66)
Forgiveness.
Stanley Wells Enemy 0 4 2 3 Ronnin (M/43)
Relationship becomes more intense.
 
Term Age History
1 18 Failed to qualify for Flight (Navy).
1 18 Became a Drifter (Scavenger).
2 22 Continued as Drifter (Scavenger).
2 26 Clarice Payne run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 26 Failed to qualify for Star Marine (Marine).
3 26 Submitted to the draft.
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 29 Clarice Payne's ship or starport is destroyed by criminals. Gain them as an Enemy.
4 29 Became a Navy (Engineer/Gunner).
4 32 Vessel participates in a notable military engagement.
5 33 Continued as Navy (Engineer/Gunner).
5 36 Vessel participates in a diplomatic mission.
5 37 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
6 37 Continued as Navy (Engineer/Gunner).
6 38 Clarice Payne foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6 41 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
7 41 Continued as Navy (Engineer/Gunner).
7 45 Clarice Payne is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Clarice Payne as an Enemy.
8 45 Became a Agent (Corporate Agent).
8 47 Good fortune
8 49 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
9 49 Voluntarily left Corporate Agent
9 49 Returned to Merchant (Merchant Marine).
9 52 Accused of a crime
9 53 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 53 Became a Prisoner (Inmate).
10 55 Injured. Fully recovered. Owe 5,000 for medical bills.
11 57 Switched to Prisoner (Thug) with previous rank.
11 58 Severely injured. Fully recovered. Owe 10,000 for medical bills.
12 61 Aging Crisis. Owe 30,000 for medical bills.
12 61 Retired at age 61.
12 61 Switched to Prisoner (Fixer) with previous rank.
12 65 Nearly killed. Fully recovered. Owe 35,000 for medical bills.
13 65 Aging Crisis. Owe 60,000 for medical bills.
13 65 Returned to Prisoner (Thug).
13 69 A guard takes a dislike to Clarice Payne.
14 69 Aging Crisis. Owe 60,000 for medical bills.
14 69 Returned to Prisoner (Fixer).
14 71 Accused of assaulting a prison guard.
15 73 Aging Crisis. Owe 40,000 for medical bills.
15 73 Continued as Prisoner (Fixer).
15 76 Vocational Training.
16 77 Aging Crisis. Owe 40,000 for medical bills.
16 77 Returned to Prisoner (Thug).
16 78 Scarred. Fully recovered. Owe 10,000 for medical bills.
17 81 Aging Crisis. Owe 60,000 for medical bills.
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