Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Broker). |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
33 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
33 |
Failed to qualify for Field Researcher (Scholar). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Army (Infantry) with the new title Private. |
5 |
36 |
Commanding officer takes an interest in Daisy Hand's career. |
5 |
37 |
Forced to continue current assignment |
5 |
37 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
6 |
37 |
Continued as Army (Infantry). |
6 |
41 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
7 |
41 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Risk Daisy Hand's fortune on a possibility lucrative deal and win. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Became a Citizen (Corporate). |
9 |
53 |
Daisy Hand learn something Daisy Hand should not have – a corporate secret, a political scandal – which Daisy Hand can profit from illegally. |
10 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Continued as Citizen (Corporate). |
10 |
56 |
Advanced training in a specialist field. |
10 |
57 |
Promoted to Citizen (Corporate) rank 1. |
11 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
57 |
Continued as Citizen (Corporate). |
11 |
58 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
59 |
Daisy Hand come into conflict with a splinter group Daisy Hand's own religion which maintains Daisy Hand's version is the wrong one. Gain 3 Rivals. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
Retired. |
13 |
63 |
A new romantic starts. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Birth or Death involving a family member or close friend. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
77 |
A new romantic starts. Gain an Ally. |
18 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |