Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
A series of bad deals and decisions force Daisy Lyness into bankruptcy. Daisy Lyness salvages what Daisy Lyness can. |
2 |
21 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
24 |
Accused of a crime |
3 |
25 |
Became a Prisoner (Fixer). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Switched to Prisoner (Inmate) with previous rank. |
4 |
33 |
Hire a new lawyer. |
4 |
33 |
Promoted to Prisoner (Inmate) rank 1. |
4 |
33 |
Paroled from prison. |
5 |
33 |
Failed to qualify for Performer (Entertainer). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Scout (Surveyor). |
5 |
35 |
Daisy Lyness's scout ship is one of the first on the scene to rescue the survivors of a disaster but Daisy Lyness fail to help. Gain an Enemy. |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
37 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
37 |
Continued as Scout (Surveyor). |
6 |
41 |
When dealing with an alien race, Daisy Lyness botch an opportunity to gather extra intelligence about them. |
6 |
41 |
Daisy Lyness inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
41 |
Continued as Scout (Surveyor). |
7 |
43 |
Daisy Lyness spend a great deal of time on the fringes of Charted Space. |
7 |
43 |
Nearly killed. Owe 15,000 for medical bills. |
8 |
45 |
Continued as Scout (Surveyor). |
8 |
48 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
48 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
52 |
A series of bad deals and decisions force Daisy Lyness into bankruptcy. Daisy Lyness salvages what Daisy Lyness can. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
Make an unexpected connection outside Daisy Lyness's normal circles. Gain a Contact. |
11 |
60 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Voluntarily left Merchant Marine |
12 |
60 |
Returned to Believer (Mainstream Believer). |
12 |
62 |
Someone more charismatic but less devout than Daisy Lyness has become Daisy Lyness's superior. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Continued as Believer (Mainstream Believer). |
13 |
67 |
Daisy Lyness is sent to a new community or parish to preach The Word among the poor. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Continued as Believer (Mainstream Believer). |
14 |
70 |
Daisy Lyness refused an offer of inducements to betray Daisy Lyness's faith. Gain 5 enemies. |
14 |
72 |
Forced to muster out. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
Retired. |
15 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |