Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Entered Merchant Academy with the Shipboard curriculum. |
2 |
24 |
War breaks out, triggering a mandatory draft. |
2 |
24 |
Fled from the draft. |
2 |
24 |
Dropped out of the merchant academy. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
28 |
Attacked by enemies and injured. |
3 |
28 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
28 |
Gain Enemy if Diane Hawkins don't already have one. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
30 |
Suffer from a life-threatening illness. |
5 |
30 |
Became a Entertainer (Performer). |
5 |
32 |
Invited to take part in a controversial event or exhibition that injures Diane Hawkins's social standing. |
5 |
34 |
Promoted to Entertainer (Performer) rank 1. |
6 |
34 |
Continued as Entertainer (Performer). |
6 |
37 |
Spend time with an alien race. Gain a contact. |
6 |
38 |
Promoted to Entertainer (Performer) rank 2. |
7 |
38 |
Voluntarily left Performer |
7 |
38 |
Failed to qualify for Intelligence (Agent). |
7 |
38 |
Switched to Drifter (Wanderer). |
7 |
40 |
Diane Hawkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Failed to qualify for Law Enforcement (Agent). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
8 |
42 |
Vessel participates in a notable military engagement. |
8 |
44 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
9 |
44 |
Continued as Navy (Engineer/Gunner). |
9 |
46 |
Diane Hawkins foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
9 |
48 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
10 |
48 |
Continued as Navy (Engineer/Gunner). |
10 |
50 |
Special assignment or duty on board ship. |
10 |
52 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
11 |
52 |
Voluntarily left Engineer/Gunner |
11 |
52 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
56 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
58 |
A good deal ensures Diane Hawkins is living the high life for a few years. |
12 |
60 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
60 |
Continued as Merchant (Merchant Marine). |
13 |
63 |
Accused of a crime |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Retired at age 64. |
14 |
64 |
Became a Prisoner (Fixer). |
14 |
65 |
Joined a prison gang |
14 |
68 |
Promoted to Prisoner (Fixer) rank 1. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Switched to Prisoner (Thug) with previous rank. |
15 |
69 |
Lightly injured, no permanent damage. Fully recovered. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
Continued as Prisoner (Thug). |
16 |
73 |
Lost eye or limb. Owe 5,000 for medical bills. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
Returned to Prisoner (Fixer). |
17 |
77 |
Vocational Training. |
17 |
80 |
Promoted to Prisoner (Fixer) rank 2. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |