Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Docia Lambert's ship is damaged, and Docia Lambert have to hitch-hike Docia Lambert's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 6 Contacts. Gain 3 Enemies. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Gained a contact. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Given advanced training in a specialist field |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
A series of bad deals and decisions force Docia Lambert into bankruptcy. Docia Lambert salvages what Docia Lambert can. |
6 |
36 |
Aging Crisis. Owe 60,000 for medical bills. |
6 |
36 |
Retired at age 36. |
6 |
36 |
Retired. |
6 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
40 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
41 |
Gained a contact. |
8 |
45 |
Gained a contact. |
9 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
51 |
Moved to a new world. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
56 |
Gained a contact. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
62 |
Gained a contact. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
Gained a contact. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
71 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
75 |
Gained a contact. |
16 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
77 |
Moved to a new world. |
17 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |