Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Nearly killed. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Failed to qualify for Thief (Rogue). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
26 |
A new romantic starts. Gain an Ally. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
29 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
29 |
Became a Citizen (Colonist). |
5 |
31 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
6 |
31 |
Failed to qualify for Broker (Merchant). |
6 |
31 |
Returned to Drifter (Wanderer). |
6 |
35 |
Attempted a risky adventure and was wildly successful. |
7 |
35 |
Continued as Drifter (Wanderer). |
7 |
36 |
Betrayed by a friend. One of Dona Garrett's Contacts or Allies betrays Dona Garrett, ending Dona Garrett's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
37 |
Gained a contact. |
8 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
40 |
Continued as Merchant (Merchant Marine). |
9 |
44 |
A good deal ensures Dona Garrett is living the high life for a few years. |
9 |
44 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
44 |
Continued as Merchant (Merchant Marine). |
10 |
47 |
Moved to a new world. |
10 |
48 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
48 |
Continued as Merchant (Merchant Marine). |
11 |
51 |
Given advanced training in a specialist field |
11 |
52 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Continued as Merchant (Merchant Marine). |
12 |
55 |
Given advanced training in a specialist field |
12 |
56 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
56 |
Continued as Merchant (Merchant Marine). |
13 |
58 |
A series of bad deals and decisions force Dona Garrett into bankruptcy. Dona Garrett salvages what Dona Garrett can. |
14 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
58 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
62 |
Opponents of Dona Garrett's belief system ambush Dona Garrett. |
14 |
62 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
15 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
62 |
Retired. |
15 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
74 |
A new romantic starts. Gain an Ally. |
18 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
75 |
A new romantic starts. Gain an Ally. |
19 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
80 |
Moved to a new world. |
20 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |