Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Edna Carpenter's business expands, Edna Carpenter's corporation grows, or the colony thrives. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
26 |
Edna Carpenter's business expands, Edna Carpenter's corporation grows, or the colony thrives. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Promoted to Citizen (Worker) rank 1. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
33 |
Edna Carpenter learn something Edna Carpenter should not have – a corporate secret, a political scandal – which Edna Carpenter can profit from illegally. |
4 |
34 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
35 |
Advanced training in a specialist field. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Army (Army Support) with the new title Private. |
6 |
41 |
Surrounded and outnumbered by the enemy, Edna Carpenter hold out until relief arrives. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Switched to Army (Cavalry) with previous rank. |
7 |
44 |
Assigned to a planet with a hostile or wild environment. |
7 |
46 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Failed to qualify for Army Support (Army). |
8 |
46 |
Continued as Army (Cavalry). |
8 |
49 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
8 |
49 |
Gain rebels as Enemy |
9 |
49 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
53 |
Graduated. |
10 |
53 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
55 |
Embroiled in legal trouble. |
10 |
57 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
57 |
Continued as Merchant (Merchant Marine). |
11 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
61 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Continued as Merchant (Merchant Marine). |
12 |
63 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
12 |
65 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
13 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
Continued as Merchant (Merchant Marine). |
13 |
67 |
Make an unexpected connection outside Edna Carpenter's normal circles. Gain a Contact. |
14 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
Continued as Merchant (Merchant Marine). |
14 |
70 |
Given advanced training in a specialist field |
14 |
73 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
15 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
73 |
Continued as Merchant (Merchant Marine). |
15 |
77 |
Given advanced training in a specialist field |
15 |
77 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
16 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
77 |
Continued as Merchant (Merchant Marine). |
16 |
81 |
Moved to a new world. |
16 |
81 |
Promoted to Merchant (Merchant Marine) rank 7. |
17 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |