Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Essie Xavier's business or ship thrives. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Imperial trade restrictions force Essie Xavier out of business. |
4 |
30 |
Became a Navy (Flight) with the new title Crewman. |
4 |
33 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Flight). |
5 |
35 |
Vessel participates in a notable military engagement. |
5 |
38 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Line/Crew (Navy). |
6 |
38 |
Continued as Navy (Flight). |
6 |
39 |
Special assignment or duty on board ship. |
6 |
42 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
7 |
42 |
Continued as Navy (Flight). |
7 |
46 |
Essie Xavier is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
8 |
46 |
Returned to Merchant (Merchant Marine). |
8 |
48 |
Essie Xavier's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
48 |
Entered Merchant Academy with the Business curriculum. |
9 |
49 |
Study Stealth as a hobby. |
9 |
52 |
Graduated. |
10 |
52 |
Switched to Merchant (Broker). |
10 |
52 |
Promoted to Merchant (Broker) rank 1. |
10 |
55 |
Risk Essie Xavier's fortune on a possibility lucrative deal and win. |
10 |
56 |
Promoted to Merchant (Broker) rank 2. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Merchant (Broker). |
11 |
59 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
11 |
60 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Continued as Merchant (Broker). |
12 |
64 |
Promoted to Merchant (Broker) rank 4. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Continued as Merchant (Broker). |
13 |
67 |
Given advanced training in a specialist field |
13 |
68 |
Promoted to Merchant (Broker) rank 5. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
Continued as Merchant (Broker). |
14 |
71 |
A series of bad deals and decisions force Essie Xavier into bankruptcy. Essie Xavier salvages what Essie Xavier can. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
15 |
73 |
Essie Xavier secretly provide religious rites for a dying leader or noble, although they do not share Essie Xavier's faith. Gain an Ally in the family and a Rival who disagrees with Essie Xavier's choice. |
15 |
75 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
Continued as Believer (Mainstream Believer). |
16 |
79 |
Essie Xavier is sent to a new community or parish to preach The Word among the poor. |
17 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |