Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
Join homeworld’s celebrity circles |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
24 |
Public opinion turns on Flo Jackson. |
3 |
24 |
Became a Scout (Courier). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
28 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Courier). |
4 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
32 |
Continued as Scout (Courier). |
5 |
35 |
Flo Jackson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Flo Jackson fail to help. Gain an Enemy. |
5 |
35 |
Flo Jackson have no idea what happened to Flo Jackson – they found Flo Jackson's ship drifting on the fringes of friendly space. |
5 |
36 |
Promoted to Scout (Courier) rank 2. |
6 |
36 |
Continued as Scout (Courier). |
6 |
39 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
40 |
Continued as Scout (Courier). |
7 |
43 |
Flo Jackson's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
7 |
44 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
8 |
44 |
Became a Merchant (Broker). |
8 |
46 |
Scarred. Fully recovered. |
9 |
46 |
Failed to qualify for Artist (Entertainer). |
9 |
46 |
Became a Drifter (Barbarian). |
9 |
50 |
Moved to a new world. |
10 |
50 |
Continued as Drifter (Barbarian). |
10 |
51 |
Betrayed by a friend. One of Flo Jackson's Contacts or Allies betrays Flo Jackson, ending Flo Jackson's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
51 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
52 |
Flo Jackson have been following false teachings! |
12 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Retired. |
12 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
57 |
A new romantic starts. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
Moved to a new world. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
66 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |