Retired Experienced Broker Genesis Walker  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 82 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 8 (0) 10 (1)11148A
Sad, Tasteful, Promiscuous
 
Skills
Admin 0
Advocate 0
Astrogation 1
Broker 1
Deception 0
Diplomat 1
Drive 0
Flyer 0
Gun Combat (Energy) 1
Investigate 2
Medic 2
Melee (Blade) 1
Persuade 0
Recon 1
Science (Social Sciences/Archaeology) 1
Science (Physical Sciences/Chemistry) 1
Science (Physical Sciences/Physics) 1
Science (Robotic Sciences/Robotics) 1
Stealth 0
Steward 0
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie03
Scholar Field Researcher 11
Scholar Physician 33
Drifter Scavenger 13
Merchant Broker Experienced Broker32
Retired 03
 
EducationGraduated
Merchant Academy Honors
 
Name Type Affinity Enmity Power Influence Species
Holly Gilbert Ally 5 0 2 2 Tezcat (F/20)
Relationship altered.
Felicia Batt Enemy 0 3 3 1 Tezcat (F/19)
Felicia Batt is out of contact doing something interesting but not suspicious.
Erica Thompkins Enemy 2 3 0 2 Tezcat (F/88)
Relationship becomes more intense. Rival becomes an enemy.
Merle Green Enemy 0 1 1 1 Dynchia, Imperium (M/15)
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 22 Genesis Walker's work ends up coming home with Genesis Walker, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 22 Failed to qualify for Army Support (Army).
2 22 Submitted to the draft.
2 22 Continued as Agent (Law Enforcement).
2 24 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3 26 Continued as Agent (Law Enforcement).
3 29 Accepted a deal with criminal or other figure under investigation.
4 29 Became a Scholar (Field Researcher).
4 30 Agreed to perform research that goes against Genesis Walker's conscience. Gain 1 Enemies.
4 33 Promoted to Scholar (Field Researcher) rank 1.
5 33 Attempted to change assignments.
5 33 Switched to Scholar (Physician) with previous rank.
5 35 Gained a contact.
5 37 Promoted to Scholar (Physician) rank 2.
6 37 Continued as Scholar (Physician).
6 41 Make a breakthrough in Genesis Walker's field.
6 41 Promoted to Scholar (Physician) rank 3.
7 41 Continued as Scholar (Physician).
7 45 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
7 45 Forced to muster out.
8 45 Failed to qualify for Performer (Entertainer).
8 45 Became a Drifter (Scavenger).
8 49 Amnesia.
9 49 Continued as Drifter (Scavenger).
9 52 Find Ancient Technology.
9 53 Promoted to Drifter (Scavenger) rank 1.
10 53 Continued as Drifter (Scavenger).
10 57 Betrayed by a friend. One of Genesis Walker's Contacts or Allies betrays Genesis Walker, ending Genesis Walker's career. That Contact or Ally becomes a Rival or Enemy.
11 57 Entered Merchant Academy with the Business curriculum.
11 58 Join a social movement.
11 61 Graduated with honors.
12 61 Aging Crisis. Owe 20,000 for medical bills.
12 61 Retired at age 61.
12 61 Became a Merchant (Broker).
12 61 Promoted to Merchant (Broker) rank 1.
12 61 Promoted to Merchant (Broker) rank 2.
12 62 Given advanced training in a specialist field
12 65 Forced to continue current assignment.
12 65 Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker.
13 65 Aging Crisis. Owe 60,000 for medical bills.
13 65 Continued as Merchant (Broker).
13 68 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
14 69 Aging Crisis. Owe 20,000 for medical bills.
14 69 Voluntarily left Broker
14 69 Retired.
14 72 Moved to a new world.
15 73 Aging Crisis. Owe 30,000 for medical bills.
15 75 Birth or Death involving a family member or close friend.
16 77 Aging Crisis. Owe 60,000 for medical bills.
16 80 Betrayal. Convert an Ally into a Rival or Enemy.
17 81 Aging Crisis. Owe 30,000 for medical bills.
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