Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
21 |
Entangled in a bureaucratic or legal morass that distracts Grace Pearson from Grace Pearson's work. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
23 |
Grace Pearson's work is sabotaged by unknown parties. Grace Pearson may salvage what Grace Pearson can and give up. |
3 |
23 |
Became a Agent (Corporate Agent). |
3 |
27 |
Rewarded for a successful mission. |
3 |
27 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
27 |
Continued as Agent (Corporate Agent). |
4 |
30 |
Befriended by a senior agent. |
4 |
31 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
31 |
Continued as Agent (Corporate Agent). |
5 |
32 |
Accepted a deal with criminal or other figure under investigation. |
6 |
32 |
Became a Drifter (Wanderer). |
6 |
33 |
Find valuable salvage. |
7 |
36 |
Continued as Drifter (Wanderer). |
7 |
38 |
Severely injured. Owe 25,000 for medical bills. |
8 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
42 |
Make an unexpected connection outside Grace Pearson's normal circles. Gain a Contact. |
8 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Continued as Merchant (Merchant Marine). |
9 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
46 |
Continued as Merchant (Merchant Marine). |
10 |
48 |
A new romantic starts. Gain an Ally. |
10 |
50 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
50 |
Continued as Merchant (Merchant Marine). |
11 |
51 |
Gained a contact. |
11 |
54 |
Forced to muster out. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
Retired. |
12 |
57 |
Good fortune. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Gained a contact. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
Moved to a new world. |
17 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
A new romantic starts. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
80 |
A new romantic starts. Gain an Ally. |
19 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |