Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
19 |
Harriett Elliott refuse to secretly provide religious rites for a dying leader or noble, because they do not share Harriett Elliott's faith. |
1 |
22 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
24 |
A notable academic consults with Harriett Elliott about a publication or documentary he is working on. Gain a Contact in academia. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Harriett Elliott's business or ship thrives. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Make an unexpected connection outside Harriett Elliott's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Failed to qualify for Corporate (Citizen). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Army (Infantry) with the new title Private. |
5 |
36 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
36 |
Failed to qualify for Physician (Scholar). |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
40 |
Scarred. Owe 5,000 for medical bills. |
7 |
40 |
Became a Scout (Courier). |
7 |
41 |
Harriett Elliott's ship is damaged, and Harriett Elliott have to hitch-hike Harriett Elliott's way back across the stars to the nearest scout base. |
7 |
41 |
Gain 1 Contacts. Gain 2 Enemies. |
8 |
44 |
Continued as Scout (Courier). |
8 |
47 |
Harriett Elliott's scout ship is one of the first on the scene to rescue the survivors of a disaster but Harriett Elliott fail to help. Gain an Enemy. |
8 |
47 |
Harriett Elliott's ship is damaged, and Harriett Elliott have to hitch-hike Harriett Elliott's way back across the stars to the nearest scout base. |
8 |
47 |
Gain 3 Contacts. Gain 1 Enemies. |
9 |
48 |
Continued as Scout (Courier). |
9 |
50 |
Spend several years jumping from world to world in Harriett Elliott's scout ship. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Scout (Courier). |
10 |
55 |
Perform an exemplary service for the scouts. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Continued as Scout (Courier). |
11 |
59 |
Spend several years jumping from world to world in Harriett Elliott's scout ship. |
11 |
60 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Voluntarily left Courier |
12 |
60 |
Retired. |
12 |
61 |
Good fortune. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
80 |
A new romantic starts. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |