Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
Expose or are involved in a scandal of some sort. |
2 |
21 |
Failed to qualify for Explorer (Scout). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Go undercover to investigate an enemy. |
2 |
24 |
Advanced training in a specialist field. |
2 |
25 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
25 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Given specialist training in vehicles. |
3 |
29 |
Forced to muster out. |
4 |
29 |
Failed to qualify for Explorer (Scout). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
30 |
Find valuable salvage. |
4 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
36 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
6 |
36 |
Switched to Entertainer (Performer). |
6 |
40 |
Amnesia. |
7 |
40 |
Continued as Entertainer (Performer). |
7 |
41 |
Works is especially well received and popular, making Hermine Hand a minor celebrity |
8 |
44 |
Continued as Entertainer (Performer). |
8 |
48 |
Gain a patron in the arts. Gain an Ally |
9 |
48 |
Continued as Entertainer (Performer). |
9 |
50 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
9 |
52 |
Promoted to Entertainer (Performer) rank 1. |
10 |
52 |
Continued as Entertainer (Performer). |
10 |
55 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
10 |
56 |
Forced to muster out. |
11 |
56 |
Failed to qualify for Corporate (Citizen). |
11 |
56 |
Switched to Drifter (Wanderer). |
11 |
60 |
Attempted a risky adventure and was injured. |
11 |
60 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
12 |
60 |
Continued as Drifter (Wanderer). |
12 |
61 |
Lightly injured, no permanent damage. Fully recovered. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
62 |
Hermine Hand retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
65 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Continued as Believer (Holy Warrior). |
14 |
68 |
Hermine Hand is caught in the periphery of a scandal. |
14 |
68 |
Demoted to Believer (Holy Warrior) rank 0 with the new title Hopeful. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Continued as Believer (Holy Warrior). |
15 |
72 |
Hermine Hand retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
73 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
Continued as Believer (Holy Warrior). |
16 |
75 |
Hermine Hand faith is shaken. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
Continued as Believer (Holy Warrior). |
17 |
78 |
Opponents of Hermine Hand's belief system ambush Hermine Hand. |
17 |
78 |
Lightly injured, no permanent damage. Fully recovered. |
18 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
78 |
Retired. |
18 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |