Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
23 |
Birth or Death involving a family member or close friend. |
3 |
26 |
Continued as Army (Cavalry). |
3 |
27 |
Advanced training in a specialist field |
3 |
30 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
4 |
30 |
Continued as Army (Cavalry). |
4 |
31 |
Surrounded and outnumbered by the enemy, Herminia Cowen hold out until relief arrives. |
4 |
34 |
Promoted to Army (Cavalry) rank 3 with the new title Lance Sergeant. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Army Support (Army). |
5 |
34 |
Continued as Army (Cavalry). |
5 |
35 |
Assigned to an urbanised planet torn by war. |
5 |
38 |
Promoted to Army (Cavalry) rank 4 with the new title Sergeant. |
6 |
38 |
Voluntarily left Cavalry |
6 |
38 |
Became a Entertainer (Artist). |
6 |
41 |
Victim of a crime |
7 |
42 |
Continued as Entertainer (Artist). |
7 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
46 |
Promoted to Entertainer (Artist) rank 1. |
8 |
46 |
Continued as Entertainer (Artist). |
8 |
47 |
Gain a patron in the arts. Gain an Ally |
8 |
50 |
Promoted to Entertainer (Artist) rank 2. |
9 |
50 |
Voluntarily left Artist |
9 |
50 |
Became a Scout (Courier). |
9 |
52 |
Perform an exemplary service for the scouts. |
10 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Scout (Courier). |
10 |
57 |
Herminia Cowen's ship is damaged, and Herminia Cowen have to hitch-hike Herminia Cowen's way back across the stars to the nearest scout base. |
10 |
57 |
Gain 6 Contacts. Gain 2 Enemies. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
Retired. |
11 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
Good fortune. |
14 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Moved to a new world. |
15 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
75 |
Moved to a new world. |
16 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |