Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Hettie Vabsley discover a world, item or information of worth to the Imperium. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Spend several years jumping from world to world in Hettie Vabsley's scout ship. |
2 |
26 |
Promoted to Scout (Courier) rank 2. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Spend several years jumping from world to world in Hettie Vabsley's scout ship. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Corporate Agent (Agent). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
34 |
Attacked by enemies that Hettie Vabsley easily defeat. |
4 |
34 |
Gain Enemy if Hettie Vabsley don't already have one. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
35 |
Severely injured. Owe 10,000 for medical bills. |
6 |
35 |
Became a Merchant (Broker). |
6 |
39 |
Embroiled in legal trouble. |
7 |
39 |
Continued as Merchant (Broker). |
7 |
43 |
Promoted to Merchant (Broker) rank 1. |
8 |
43 |
Voluntarily left Broker |
8 |
43 |
Failed to qualify for Colonist (Citizen). |
8 |
43 |
Switched to Drifter (Scavenger). |
8 |
44 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
9 |
44 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
47 |
Given advanced training in a specialist field |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Make an unexpected connection outside Hettie Vabsley's normal circles. Gain a Contact. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Continued as Merchant (Merchant Marine). |
13 |
63 |
Bankrupted by a rival. Gain the other trader as a Rival. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
63 |
Retired. |
14 |
64 |
A new romantic starts. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Gained a contact. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
72 |
Moved to a new world. |
17 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |