Retired 3rd Officer Hettie Watts  

Species Age Sex Str Dex End Int Edu SocUPP
Vlazhdumecta 82 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 1 (-2) 5 (-1)111715
Young
 
Skills
Animals (Training) 1
Broker 3
Carouse 1
Electronics (Sensors) 2
Engineer (Power) 1
Investigate 1
Mechanic 1
Melee (Blade) 1
Pilot (Spacecraft) 1
Seafarer (Personal) 1
Stealth 0
Steward 1
Streetwise 3
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 12
Merchant Merchant Marine 3rd Officer34
Agent Law Enforcement Sergeant22
Drifter Scavenger 02
Believer Missionary/Humanitarian Junior Project Worker01
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Lillian Rutter Enemy 0 2 1 2 Halka (M/84)
Lillian Rutter is out of contact doing something interesting but not suspicious.
Carolyn Stanley Ally 1 0 0 4 Vlazhdumecta (F/42)
Carolyn Stanley is diminished in both power and influence.
Rosia Aubert Ally 3 0 0 1 Sydite (F/42)
Rosia Aubert is particularly unusual, such as an artificial intelligence or very alien being.
Tilda Purcell Contact 2 1 4 1 Vlazhdumecta (F/24)
Tilda Purcell is in prison or otherwise trapped somewhere.
Relationship altered.
 
Term Age History
1 18 Failed to qualify for Marine Support (Marine).
1 18 Became a Drifter (Barbarian).
1 22 Attempted a risky adventure and was wildly successful.
1 22 Promoted to Drifter (Barbarian) rank 1.
2 22 Continued as Drifter (Barbarian).
3 26 Voluntarily left Barbarian
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 29 A good deal ensures Hettie Watts is living the high life for a few years.
3 30 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 30 Continued as Merchant (Merchant Marine).
4 34 Risk Hettie Watts's fortune on a possibility lucrative deal and win.
4 34 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
5 34 Continued as Merchant (Merchant Marine).
5 36 Given advanced training in a specialist field
5 38 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
6 38 Continued as Merchant (Merchant Marine).
6 42 Risk Hettie Watts's fortune on a possibility lucrative deal and win.
6 42 Forced to muster out.
7 42 Failed to qualify for Corporate Agent (Agent).
7 42 Submitted to the draft.
7 42 Became a Agent (Law Enforcement) with the new title Rookie.
7 46 Hettie Watts went above and beyond the call of duty.
7 46 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
8 46 Continued as Agent (Law Enforcement).
8 50 Go undercover to investigate an enemy.
8 50 Nearly killed. Fully recovered. Owe 7,500 for medical bills.
8 50 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
9 50 Voluntarily left Law Enforcement
9 50 Failed to qualify for Free Trader (Merchant).
9 50 Switched to Drifter (Scavenger).
10 54 Continued as Drifter (Scavenger).
10 57 Hettie Watts do not know what happened to Hettie Watts. There is a gap in Hettie Watts's memory.
11 57 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 60 Opponents of Hettie Watts's belief system ambush Hettie Watts.
11 60 Nearly killed. Owe 40,000 for medical bills.
12 60 Aging Crisis. Owe 50,000 for medical bills.
12 60 Retired at age 60.
12 60 Retired.
12 63 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 64 Aging Crisis. Owe 50,000 for medical bills.
13 67 A new romantic starts. Gain an Ally.
14 68 Aging Crisis. Owe 10,000 for medical bills.
14 69 Gained a contact.
15 72 Aging Crisis. Owe 30,000 for medical bills.
15 73 Betrayal. Convert an Ally into a Rival or Enemy.
16 76 Aging Crisis. Owe 10,000 for medical bills.
16 80 Betrayal. Convert an Ally into a Rival or Enemy.
17 80 Aging Crisis. Owe 10,000 for medical bills.
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