Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
20 |
War breaks out, triggering a mandatory draft. |
1 |
20 |
Used social standing to avoid the draft. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Army (Army Support) with the new title Private. |
2 |
22 |
Thrown into a brutal ground war |
3 |
25 |
Continued as Army (Army Support). |
3 |
27 |
Thrown into a brutal ground war |
3 |
29 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
3 |
29 |
Promoted to Army (Army Support) officer rank 2 with the new title Captain. |
4 |
29 |
Continued as Army (Army Support). |
4 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Became a Noble (Diplomat) with the new title Intern. |
5 |
35 |
time as a ruler or playboy gives Jesse Armstrong a wide range of experiences. |
5 |
37 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
6 |
37 |
Continued as Noble (Diplomat). |
6 |
40 |
Inherit a gift from a rich relative. |
6 |
41 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
7 |
41 |
Voluntarily left Diplomat |
7 |
41 |
Became a Scholar (Physician). |
7 |
44 |
Win a prestigious prize for Jesse Armstrong's work. |
8 |
45 |
Continued as Scholar (Physician). |
8 |
49 |
A disaster leaves several injured, and others blame Jesse Armstrong, forcing Jesse Armstrong to leave Jesse Armstrong's career. Gain a Rival. |
8 |
49 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
49 |
Failed to qualify for Worker (Citizen). |
9 |
49 |
Submitted to the draft. |
9 |
49 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
52 |
Established a network of contacts. Gain 2 contacts. |
10 |
53 |
Continued as Agent (Law Enforcement). |
10 |
56 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
11 |
56 |
Became a Drifter (Scavenger). |
11 |
59 |
Find valuable salvage. |
11 |
60 |
Promoted to Drifter (Scavenger) rank 1. |
12 |
60 |
Continued as Drifter (Scavenger). |
12 |
62 |
Betrayed by a friend. One of Jesse Armstrong's Contacts or Allies betrays Jesse Armstrong, ending Jesse Armstrong's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
66 |
Jesse Armstrong have been following false teachings! |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
Retired. |
14 |
67 |
Gained a contact. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
74 |
A new romantic starts. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
Gained a contact. |
17 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |