Term |
Age |
History |
---|
1 |
12 |
Became a Dolphin Civilian (Nomad). |
1 |
15 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
16 |
Promoted to Dolphin Civilian (Nomad) rank 1. |
2 |
16 |
Continued as Dolphin Civilian (Nomad). |
2 |
18 |
Spend an extensive period living out of water among humans. |
2 |
20 |
Promoted to Dolphin Civilian (Nomad) rank 2 with the new title Pod Leader. |
3 |
20 |
Continued as Dolphin Civilian (Nomad). |
3 |
23 |
Jewell McKee discover a sunken vessel that contains valuable salvage. |
3 |
24 |
Promoted to Dolphin Civilian (Nomad) rank 3. |
4 |
24 |
Continued as Dolphin Civilian (Nomad). |
4 |
27 |
Rivalries between another race and Dolphins over Jewell McKee's world’s ocean resources lead to conflict. Jewell McKee try violence and are injured in the process. |
4 |
27 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Promoted to Dolphin Civilian (Nomad) rank 4. |
5 |
28 |
Continued as Dolphin Civilian (Nomad). |
5 |
32 |
Victim of a crime |
5 |
32 |
Promoted to Dolphin Civilian (Nomad) rank 5 with the new title Superpod Leader. |
6 |
32 |
Voluntarily left Nomad |
6 |
32 |
Failed to qualify for Sea Patrol (Dolphin Military). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Dolphin Military (Guardian). |
6 |
36 |
An ambitious planetary operation goes badly wrong leaving Jewell McKee beached ashore without functional protective gear. Dehydration and skin damage requires lengthy recovery. |
7 |
36 |
Returned to Dolphin Civilian (Nomad). |
7 |
37 |
A purist political party comes to power on Jewell McKee's world making trouble for uplifted Dolphins and costing Jewell McKee Jewell McKee's job. Gain a purist political militant as an Enemy |
8 |
37 |
Returned to Dolphin Military (Guardian). |
8 |
40 |
Participate in a major sea battle |
9 |
41 |
Continued as Dolphin Military (Guardian). |
9 |
44 |
Jewell McKee perform well during a black ops commando mission. Gain a Contact in an elite military unit. |
9 |
45 |
Promoted to Dolphin Military (Guardian) rank 1. |
10 |
45 |
Attempted to change assignments. |
10 |
45 |
Failed to qualify for Underwater Commando (Dolphin Military). |
10 |
45 |
Continued as Dolphin Military (Guardian). |
10 |
49 |
Receive special training in underwater mine disposal. |
10 |
49 |
Promoted to Dolphin Military (Guardian) rank 2. |
11 |
49 |
Continued as Dolphin Military (Guardian). |
11 |
50 |
A brutal amphibious warfare campaign forces Jewell McKee to spend as much time fighting out of water as in. |
11 |
53 |
Promoted to Dolphin Military (Guardian) rank 3. |
12 |
53 |
Continued as Dolphin Military (Guardian). |
12 |
57 |
An ambitious planetary operation goes badly wrong leaving Jewell McKee beached ashore without functional protective gear. Dehydration and skin damage requires lengthy recovery. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
57 |
Retired at age 57. |
13 |
57 |
Returned to Dolphin Civilian (Nomad). |
13 |
60 |
Lightly injured, no permanent damage. Fully recovered. |
14 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
60 |
Retired. |
14 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
70 |
Gained a contact. |
17 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
73 |
A new romantic starts. Gain an Ally. |
18 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
79 |
Gained a contact. |
19 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |