Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
War breaks out, triggering a mandatory draft. |
1 |
20 |
Fled from the draft. |
1 |
21 |
Dropped out of the psionic community. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Attacked by enemies that Lassie Mcabe easily defeat. |
2 |
24 |
Gain Enemy if Lassie Mcabe don't already have one. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
30 |
Lassie Mcabe faith is shaken. |
5 |
33 |
Continued as Believer (Holy Warrior). |
5 |
36 |
Lassie Mcabe come into conflict with a splinter group Lassie Mcabe's own religion which maintains Lassie Mcabe's version is the wrong one. Gain 3 Rivals. |
6 |
36 |
Became a Entertainer (Performer). |
6 |
37 |
Lassie Mcabe is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
37 |
Switched to Drifter (Barbarian). |
7 |
41 |
Find valuable salvage. |
7 |
41 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
41 |
Voluntarily left Barbarian |
8 |
41 |
Returned to Believer (Holy Warrior). |
8 |
44 |
Lassie Mcabe aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
44 |
Became a Citizen (Colonist). |
9 |
45 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
10 |
45 |
Became a Merchant (Free Trader). |
10 |
47 |
Lassie Mcabe's ship or starport is destroyed by criminals. Gain them as an Enemy. |
11 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
47 |
Retired at age 47. |
11 |
47 |
Returned to Believer (Holy Warrior). |
11 |
50 |
Opponents of Lassie Mcabe's belief system ambush Lassie Mcabe. |
11 |
50 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
12 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
50 |
Retired. |
12 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
55 |
Nearly killed. Owe 30,000 for medical bills. |
14 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
62 |
Moved to a new world. |
15 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
66 |
A new romantic starts. Gain an Ally. |
16 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
74 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
18 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |