Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
2 |
20 |
Became a Rogue (Enforcer). |
2 |
24 |
Betrayed by a friend. One of Laurie Wood's Contacts or Allies betrays Laurie Wood, ending Laurie Wood's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Entertainer (Performer). |
3 |
25 |
Criticised a questionable political leader on Laurie Wood's homeworld, causing his downfall. Gain an Enemy |
3 |
25 |
An investigation, tour, project or expedition goes wrong, stranding Laurie Wood far from home. |
3 |
28 |
Promoted to Entertainer (Performer) rank 1. |
4 |
28 |
Continued as Entertainer (Performer). |
4 |
30 |
Join homeworld’s celebrity circles |
4 |
30 |
Gain a contact |
4 |
32 |
Promoted to Entertainer (Performer) rank 2. |
5 |
32 |
Continued as Entertainer (Performer). |
5 |
34 |
Expose or are involved in a scandal of some sort. |
6 |
34 |
Became a Scout (Courier). |
6 |
35 |
Laurie Wood's scout ship is one of the first on the scene to rescue the survivors of a disaster but Laurie Wood fail to help. Gain an Enemy. |
6 |
35 |
Nearly killed. Owe 45,000 for medical bills. |
7 |
38 |
Continued as Scout (Courier). |
7 |
39 |
Moved to a new world. |
8 |
42 |
Voluntarily left Courier |
8 |
42 |
Failed to qualify for Merchant Academy. |
8 |
42 |
Switched to Drifter (Wanderer). |
8 |
43 |
Survived a risky adventure but gained nothing. |
9 |
46 |
Continued as Drifter (Wanderer). |
9 |
50 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
10 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
52 |
Birth or Death involving a family member or close friend. |
10 |
54 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Believer (Missionary/Humanitarian). |
11 |
56 |
Laurie Wood refused an offer of inducements to betray Laurie Wood's faith. Gain 6 enemies. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Continued as Believer (Missionary/Humanitarian). |
12 |
60 |
Laurie Wood is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
12 |
62 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Continued as Believer (Missionary/Humanitarian). |
13 |
66 |
Laurie Wood is sent to a new community or parish to preach The Word among the poor. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Voluntarily left Missionary/Humanitarian |
14 |
66 |
Retired. |
14 |
69 |
A new romantic starts. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
73 |
Good fortune. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
Good fortune. |
17 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
82 |
Birth or Death involving a family member or close friend. |
18 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |