Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
25 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Scout (Explorer) rank 2. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
32 |
Spend several years jumping from world to world in Lennie Hunter's scout ship. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Courier (Scout). |
5 |
34 |
Continued as Scout (Explorer). |
5 |
38 |
Serve as the courier for an important message from the Imperium. |
5 |
38 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
41 |
Lennie Hunter have no idea what happened to Lennie Hunter – they found Lennie Hunter's ship drifting on the fringes of friendly space. |
7 |
41 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
44 |
Established a network of contacts. Gain 3 contacts. |
8 |
45 |
Continued as Agent (Law Enforcement). |
8 |
49 |
Advanced training in a specialist field. |
8 |
49 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
49 |
Continued as Agent (Law Enforcement). |
9 |
50 |
Rewarded for a successful mission. |
9 |
53 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
10 |
53 |
Continued as Agent (Law Enforcement). |
10 |
55 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
11 |
55 |
Failed to qualify for Surveyor (Scout). |
11 |
55 |
Submitted to the draft. |
11 |
55 |
Returned to Scout (Surveyor). |
11 |
59 |
Serve as the courier for an important message from the Imperium. |
12 |
59 |
Attempted to change assignments. |
12 |
59 |
Returned to Scout (Explorer). |
12 |
63 |
Lennie Hunter inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
13 |
63 |
Switched to Agent (Intelligence). |
13 |
66 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Retired at age 66. |
14 |
66 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
14 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
Continued as Believer (Mainstream Believer). |
15 |
74 |
Moved to a new world. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
Continued as Believer (Mainstream Believer). |
16 |
76 |
Lennie Hunter is chosen to represent Lennie Hunter's faith in a vid show or other highly public forum. |
16 |
78 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
78 |
Continued as Believer (Mainstream Believer). |
17 |
80 |
Lennie Hunter is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
17 |
82 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
18 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |