Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Hard times caused by a lack of interstellar trade costs Lessie Skidd Lessie Skidd's job. |
2 |
21 |
Failed to qualify for Scientist (Scholar). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
24 |
Betrayed by a friend. One of Lessie Skidd's Contacts or Allies betrays Lessie Skidd, ending Lessie Skidd's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Returned to Citizen (Corporate). |
3 |
27 |
Lessie Skidd's business expands, Lessie Skidd's corporation grows, or the colony thrives. |
3 |
28 |
Promoted to Citizen (Corporate) rank 1. |
4 |
28 |
Continued as Citizen (Corporate). |
4 |
32 |
Lessie Skidd rise to a position of power in Lessie Skidd's colony or corporation. |
4 |
32 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
36 |
A revolution, attack or other unusual event throws Lessie Skidd's life into chaos, forcing Lessie Skidd to leave the planet. |
6 |
36 |
Became a Rogue (Enforcer). |
6 |
37 |
A police detective or rival criminal forces Lessie Skidd to flee and vows to hunt Lessie Skidd down. Gain an Enemy. |
6 |
40 |
Promoted to Rogue (Enforcer) rank 1. |
7 |
40 |
Continued as Rogue (Enforcer). |
7 |
42 |
Betrayed by a friend. One of Lessie Skidd's Contacts or Allies betrays Lessie Skidd, ending Lessie Skidd's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Failed to qualify for Intelligence (Agent). |
8 |
42 |
Switched to Drifter (Barbarian). |
8 |
45 |
Suffer from a life-threatening illness. |
9 |
45 |
Failed to qualify for Surveyor (Scout). |
9 |
45 |
Submitted to the draft. |
9 |
45 |
Became a Navy (Flight) with the new title Crewman. |
9 |
46 |
Lessie Skidd foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
9 |
49 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
10 |
49 |
Continued as Navy (Flight). |
10 |
53 |
Lessie Skidd is blamed for an accident that causes the death of several crew members. Lessie Skidd's guilt drives Lessie Skidd to excel. |
11 |
53 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
55 |
Lessie Skidd retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
57 |
Continued as Believer (Missionary/Humanitarian). |
12 |
60 |
Lessie Skidd secretly provide religious rites for a dying leader or noble, although they do not share Lessie Skidd's faith. Gain an Ally in the family and a Rival who disagrees with Lessie Skidd's choice. |
12 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Continued as Believer (Missionary/Humanitarian). |
13 |
63 |
Lessie Skidd have been following false teachings! |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
63 |
Retired. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Gained a contact. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |