Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
War breaks out, triggering a mandatory draft. |
1 |
22 |
Fled from the draft. |
1 |
22 |
Dropped out of university. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Lettie Willis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Agent (Corporate Agent). |
3 |
30 |
Accepted a deal with criminal or other figure under investigation. |
4 |
30 |
Became a Merchant (Broker). |
4 |
31 |
A good deal ensures Lettie Willis is living the high life for a few years. |
4 |
34 |
Promoted to Merchant (Broker) rank 1. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
38 |
Promoted to Merchant (Broker) rank 2. |
6 |
38 |
Aging Crisis. Owe 20,000 for medical bills. |
6 |
38 |
Retired at age 38. |
6 |
38 |
Voluntarily left Broker |
6 |
38 |
Retired. |
6 |
40 |
Scarred. Owe 5,000 for medical bills. |
7 |
45 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
49 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
51 |
Gained a contact. |
10 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
57 |
Moved to a new world. |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
59 |
Good fortune. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
70 |
A new romantic starts. Gain an Ally. |
14 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
77 |
Gained a contact. |
16 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
81 |
A new romantic starts. Gain an Ally. |
17 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |