Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
22 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Star Marine (Marine). |
3 |
26 |
Continued as Marine (Marine Support). |
3 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
31 |
Betrayed by a friend. One of Liddie Head's Contacts or Allies betrays Liddie Head, ending Liddie Head's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
36 |
Gained a contact. |
5 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
40 |
Attacked by enemies that Liddie Head easily defeat. |
6 |
40 |
Gain Enemy if Liddie Head don't already have one. |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
44 |
Betrayed by a friend. One of Liddie Head's Contacts or Allies betrays Liddie Head, ending Liddie Head's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
44 |
Failed to qualify for Infantry (Army). |
8 |
44 |
Switched to Drifter (Wanderer). |
8 |
45 |
Liddie Head do not know what happened to Liddie Head. There is a gap in Liddie Head's memory. |
9 |
45 |
Became a Merchant (Free Trader). |
9 |
46 |
Liddie Head's business or ship thrives. |
9 |
49 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
49 |
Continued as Merchant (Free Trader). |
10 |
50 |
A sudden war destroys Liddie Head's trade routes and contacts, forcing Liddie Head to flee that region of space. |
10 |
50 |
Gain rebels as Enemy |
11 |
50 |
Failed to qualify for Corporate (Citizen). |
11 |
50 |
Submitted to the draft. |
11 |
50 |
Became a Navy (Line/Crew) with the new title Crewman. |
11 |
51 |
A new romantic starts. Gain an Ally. |
11 |
54 |
Attempt at commissioned failed. |
11 |
54 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Continued as Navy (Line/Crew). |
12 |
57 |
During a battle, defeat or victory depends on Liddie Head's actions. Liddie Head actions lead to an honorabe discharge. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
57 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
60 |
Liddie Head have been following false teachings! |
14 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
60 |
Retired. |
14 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
Moved to a new world. |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
70 |
Moved to a new world. |
17 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |